Hard Corps Uprising Title Screen

Contributing author and lifelong Mega Driver. I love pixel art and old games in general! Please send inquiries to.This morning, Microsoft that Hard Corps: Uprising has been added to Xbox One Backward Compatibility.

Hard corps uprising review

Your friends, and admins. Not enough ratings. Hard Corps UPRISING - Title Screen. Description Discussions0 Comments0 Change Notes. Super Contra, known as Super Contra: The Alien Strikes Back in Japan, is a run and gun video game by Konami originally released as a coin-operated arcade game in 1988. 2 It was ported to the Nintendo Entertainment System under the shortened title of Super C in North America and as Probotector II: Return of the Evil Forces in PAL region.

First released on both Xbox 360 and PlayStation 3 in 2011, this run-and-gunner was met with equal parts enthusiasm and confusion. And it is, in fairness, quite an odd duck.

For one thing.that's Contra, right? Two-player co-op, spread gun, jungle stage.

It's even published by Konami, so you know it's not just some knock-off. It reprises the anime aesthetic of 1994's Contra: Hard Corps (courtesy of Guilty Gear developer Arc System Works) and even directly recalls that title—just not, you know, the ' Contra' part.It seems that in an early example of the inexplicable corporate decisions that have come to define them, Konami insisted on disassociating this game from the time-honored series for which it was clearly created. Not that they were fooling anyone—reps struggled to hold the company line when the press with the obvious questions at trade shows.

But the game certainly attracted much less attention than it might have had it borne the familiar brand.In addition to its art style, Contra: Hard Corps distinguished itself from the rest of the series with a colorful cast of playable characters, each with their own unique weapons. The move set expanded with a slide move, allowing the player to escape damage if they found themselves cornered, and one character could even perform a double-jump. By far, though, the greatest departure from series convention was the three-hit life gauge, such that it only featured in the game's Japanese version.

Subsequent Contra titles shied away from all this ambitious complexity, but after seventeen years, Hard Corps: Uprising not only went back to the well but jumped in feet-first.You'll notice right away that the life gauge is back. Characters generally differ by their agility and the length of their gauges while sharing weapons and abilities, but some offer entirely unique play styles. Leviathan can moonsault across the screen while pelting everything below with bombs, and Sayuri eschews guns in favor of a katana that lacks range but deals unparalleled damage if she can close the distance. Every character has access to a staggering array of acrobatic moves, including a double-jump, an air dash, and a slick maneuver where you slip past an enemy with an opportunity to immediately shoot them in the back. You can vault over obstacles close to the ground, send pieces of the environment flying into enemies, and even reflect bullets.The breadth of options is downright overwhelming at first, especially compounded with all the over-the-top chaos unfolding in any standard Contra stage. But just as true to form, Uprising is designed to be played again and again.

As your skills improve and you grow more accustomed to your surroundings, you can begin to identify the best places to employ each move, until you find yourself speed-running stages with the grace of a ninja commando. If that seems like a bridge too far, replay value also abounds in Rising Mode, where you can upgrade your mobility, weapons, and life gauge to ridiculous excess. Is being able to take three hits not enough? How about eight? Not loving that double-jump? How about a triple-jump?Despite its ambiguous title, Hard Corps: Uprising is without a doubt a bold evolution of the Contra series, more than worthy of the name.

A PlayStation 4 port is probably too much to hope for, so if you own an Xbox One, don't miss this opportunity to give it a go—whether it's your first time or you're still saving up for that seven-way spread gun.

Select a trivium:. KONAMI PLUGIf you enter the Konami Code during the loading screen before the first level, the level’s background music will change to a rendition of the classic Jungle theme.THANK YOU FOR TRYINGPlayers who bought the full game through the trial demo after the latest software update were rewarded with 15 000 000 free CP to use in the shop.PARALOGSThe leader of the protagonists shares the same name as the antagonist of Contra: Hard Corps (Bahamut). However, the 2 characters are more than likely not the same.Colonel Bahamut (Contra: Hard Corps):Bahamut (Hard Corps: Uprising):They share no similarities or any real allusions to one another; likewise, the plot of Hard Corps: Uprising does not provide any reliable link to Colonel Bahamut from Contra: Hard Corps. In addition, the Dr. Mandrake of this game shares only the name with the Dr. Mandrake of Contra: Hard Corps.

The names of these characters are evidently mere references. That there lacks any real connection further enforces the notion that Hard Corps: Uprising, though similar in gameplay, is unrelated to the Contra series. It is also safe for one to assume that this game is not meant to play as another Contra game, but a separate side scrolling shooter.IT’S ABOUT CONTRAOne of the achievements (XBox 360), or trophies (Playstation 3), is called “Innate Guerrilla Warfare”. This could be a nod to one of the meanings behind the title “Contra”.KONAMI SUBLIMEDYou may find the number 573 throughout the game, like the cost of the UPRISING R 1-UP. This is in reference to the name Konami, using the practice of goroawase.

Road fighter download. Blue cars vary in the way they change their lane. The NES version has a total of 6 types of cars, 1 yellow and red, three blue and one truck. Red cars are a little less likely to appear, but they will change the lane they are travelling in once to get in the way of the player. Yellow cars will travel along a straight line and occur in large numbers.

Here is the Japanese translation:5 is “go” in Japanese, though it is often the case of pronouncing it “ko”.7 is “nana” in Japanese (abbreviated to “na”).3 is “mittsu” in Japanese (abbreviated to “mi”).One instance of 573 in the game is the number of continues that can be unlocked. Initially, a code similar to the Konami Code input during gameplay would grant the 573 continues. However, due to a bug in one of the game’s updates, the code no longer works.