Monster Masters are villains (whether they are human-like, monstrous, or supernatural) who might or can command creatures and monsters of different sizes or powers, such as Kaiju or packs of rats, but they are linked by having command over all kinds of monsters and creatures to do their bidding. A Monster Master is different than a Summoner in a state of constant command. That is to say, if. Are there any good monster raising games for the psp? Guys no offence but all the rest games that u mention are C.R.A.P. Except monster kingdom jewel summoner.but even that is not as deep as.
QUOTE='hockey73'QUOTE='rwallacefan'I would highly recommend this game if you can find it (pretty rare game) Monster Kingdom Jewel Summoner great monster raising game, story, and has some voice acting in it:) wakefulness Yep came in here to say the same thing. It's kind of like a mature version of Pokemon.This game looks pretty cool. I would buy it if it where cheap on the PSN.
I need to build a PSP library for my NGP and I don't know of too many good RPG's on the PSN.RPGs is pretty much what the PSP was made for, especially if you're into JRPGs. Sure some of the older ones may not be up on PSN, but there are a lot of good ones that are.
I'm not sure what other kind of RPGs you're into, so I won't bother listing any now, but you'd be surprised at how many awesome ons there are. QUOTE='wakefulness'QUOTE='hockey73' Yep came in here to say the same thing. It's kind of like a mature version of Pokemon.
VentaraThis game looks pretty cool. I would buy it if it where cheap on the PSN. I need to build a PSP library for my NGP and I don't know of too many good RPG's on the PSN.RPGs is pretty much what the PSP was made for, especially if you're into JRPGs. Sure some of the older ones may not be up on PSN, but there are a lot of good ones that are.
I'm not sure what other kind of RPGs you're into, so I won't bother listing any now, but you'd be surprised at how many awesome ons there are.I'm not just into RPG's. I to hand pick some PSP games that are on the PSN which are good. So far, I've got these in mind,Silent hill originsMonster Hunter Portable 3rd (tba)TOTW: RM 3 (Japan PSN)Phantasy Star Portable 3 (tba)Blazblue CS2 (tba)Patapon 3 (tba)Gurumin: A Monstrous AdventureSome of those titles are tba and so far only the Monster Hunter titleseems to be the only solid gurantee to be on the PSN because one of the games creators said so him self. The rest are just there because the prequels where there so there's a chance the seuquals would be. Actually, another source said TOTW RM 3 has been confirmed but, for Japanese PSN users at this juncture. Pretty much looking at all the games I might buy off of this list: don't know how many PSP games I might end up getting off of the PSN but, I want to look at every game before I buy off of the PSN so I don't waste money on a title that doesn't suit what I want out of a game.
The games that I listed are more along the lines of what I'm looking for. Jade Coccon 1 and 2.
Guys no offence but all the rest games that u mention are C.R.A.P. Except monster kingdom jewel summoner.but even that is not as deep as Jade Coccon. What did you say? Throuthistaf awaychampioneternalI always wanted to try those games, but by the time I became interested they had become difficult to find.
Are they on PSN?I would like to see Digimon World 1 and the Monster Rancher games on PSN someday, but I wonder how Monster Rancher would work out without the disc-import feature. Maybe they'd make it so you could turn any Vita game into a monster?
Monster Kingdom: Jewel Summoner is a turn-based role-playing video game developed by Gaia and published by Sony Computer Entertainment and Atlus for the PlayStation Portable console. The game was released in February 2006 in February 2007 in North America; the game takes place in a world where human beings once lived in harmony. The monsters were hunted and many of them were imprisoned in devices called 'jewels'. Once trapped in a jewel, a monster becomes tame and servile to the owner of the jewel, allowing human warriors, called Jewel Summoners, to use them in combat against other monsters; the story of Jewel Summoner revolves around the quest for vengeance of one such warrior, whose mother died at the hands of a monster. Jewel Summoner received mixed reviews from the gaming press, its monster-collection theme and turn-based gameplay was compared to Nintendo's Pokémon series. The game's audio and voice acting were praised, but its story and gameplay were criticized as uninspired and monotonous.
Jewel Summoner takes place in a third-person perspective with a top-down view. The player character's avatar can enter 3D dungeons. Inside dungeons, the player's movement will activate random battles against wild monsters. Dungeons contain save points that can be used to restore the health of the party; the player can have a party of up to three characters, each member has a maximum of three monsters that can be summoned from storage receptacles, called jewels, to fight against enemies. Battles are turn-based and each monster has access to several attacks that it can execute each turn. Monsters do not have individual health bars. Enemy monsters can be recruited by weakening them in battle and capturing them within a jewel. There are over 100 different types of monster in the game, each possesses traits in the forms of 'elements' that dictate its strengths and weaknesses; the element system is similar to a game of 'rock-paper-scissors'. A monster can only be captured within a jewel. Monsters earn experience in battle and subsequently level up, learn new abilities, evolve into different creatures.
Jewel Summoners can influence their monsters' growth by fusing them with specially refined items and pieces of quartz, or by increasing their stats with 'Ability Points' earned in battle. In combat, each Jewel Summoner can bring out one monster at a time; every turn, each monster can activate elemental ability. Each monster has four slots available for abilities. Monsters can learn abilities of their own element type, but can pick up abilities from other elements. A fire dragon, for instance, can learn snow-based attacks. Using an ability requires the expenditure of a monster's 'Jewel Points', a mana-like energy of which each creature has only a finite amount; when a monster's Jewel Points are depleted, it becomes inaccessible to the character and another monster must be selected to fight. Monsters can return to battle. Jewel Summoner has two options for multiplayer, using the PSP's 'ad-hoc' local wireless feature. Players can fight 1-on-1 battles; the game includes a browser mode that players can use to connect to the Internet and download wallpapers and game trailers.
Long before the events of Jewel Summoner and humans coexisted peacefully in the game's world. A mysterious event called the 'Great Disaster' occurred, many monsters disappeared; those that didn't were contained within 'jewels' that became a source of energy that humans harnessed to provide power for their civilization, called the 'Powered Civilization'. Rogue monsters called Abominations would appear and attack humans indiscriminately; the humans responded by developing a skill known as 'Jewel Summoning', which could be used to fight and capture Abominations. Jewel Summoners are descended from a clan called the 'Enchanters' and receive special training in the use of jewels. Trained Jewel Summoners work for an organization called the Order and collaborate to fight Abominations. Jewel Summoner's story centers around a young Jewel Summoner named Vice. Vice's mother died at the hands of an Abomination named Shina years before, Vice has been searching for the monster since. Before she died, Vice's mother gave him a jewel containing a monster, he subsequently discovered that he had the ability to summon and control Schatten despite not having been trained at the Jewel Summoner Academy.
Vice traveled for some time and destroying Abominations, before drawing the attention of the Order. He enrolls at the Academy and is joined by several other Summoners; the rest of the game follows his quest for revenge. Jewel Summoner was the first game produced by Gaia, a studio formed by Kouji Okada in 2003 after he departed from Atlus. Okada was one of the co-creators of the Shin Megami Tensei role-playing game series referred to as'MegaTen' in the West. Okada continued the game mechanic of collecting and raising creatures in Jewel Summoner, altered from MegaTen's concept of 'nakama': player-controlled, friendly demons. Okada's goal with Jewel Summoner was to create an original game 'that goes back to the basics of gaming'. At the Akihabara Entertainment Festival in 2005, Okada explained that the Japanese gaming industry was full of game se
Paku paku dude. PakuPaku Dude is a Lemures sent by JunJun to fight the Sailor Guardians. He was a giant fish monster and appeared in Episode 32 of Sailor Moon SuperS. We filmed this video from the viewer Point of View and in Real Time, so that it's really easy to follow and to make the Paku-Paku along with us. Also enjoy some nice background music! 今回から私(dragon5kurosaki)のアバターを試験運用してみます もともと「ボカロPになりたい」という雑誌についていたサブキャラ「さっちゃん. This video is unavailable. Watch Queue Queue. Watch Queue Queue.
Felix Anthony 'Tippy' Martinez, is a retired professional baseball pitcher. Martinez, who threw left-handed, pitched fourteen seasons in Major League Baseball between 1974 and 1988 as a relief pitcher; the majority of his career was spent as a member of the Baltimore Orioles, where he was a member of the Baltimore team that won the 1983 World Series. Martinez was drafted by the Washington Senators in the 35th round of the 1969 amateur draft, but did not sign with the team, he began his MLB career with the New York Yankees in 1974 after signing as a free agent. On June 15, 1976, he was involved in a major trade, moving to Baltimore along with Rick Dempsey, Rudy May, Scott McGregor and Dave Pagan in exchange for Doyle Alexander, Jimmy Freeman, Elrod Hendricks, Ken Holtzman and Grant Jackson. Three of these players—Martinez, the catcher Dempsey, the starting pitcher McGregor—were to have leading roles in the Orioles' World Championship of'83. Martinez may be best known for picking off three Toronto Blue Jays at first base in one inning during the August 24, 1983 game at Baltimore's Memorial Stadium.
The Orioles, having replaced both their starting catcher and his backup while rallying to tie the game in the ninth inning, entered the tenth with reserve infielderLenn Sakata in the game at catcher. Three consecutive Blue Jays hitters reached first base and each one, thinking it would be easy to steal a base on Sakata, took a big lead. Martinez picked off all three baserunners became the winning pitcher when the Orioles won the game on Sakata's home run in the bottom of the tenth. A grassroots fan club was created for Tippy Martinez near the bullpen in left field of Memorial Stadium in 1980, called 'Tippy's Tweeters'. Fans blew on an official Oriole Tweeter every time Martinez entered a game as a reliever, when he struck out the side. Martinez finished his MLB career with the Minnesota Twins in 1988, he posted a lifetime win-loss record of 55-42 with an ERA of 3.45. In December 2006, Martinez became the pitching coach of the York Revolution of the Atlantic League of Professional Baseball. List of Major League Baseball leaders in games finished Career statistics and player information from Baseball-Reference, or Fangraphs, or Baseball-Reference, or Retrosheet Tippy Martinez at Pura Pelota Newspaper article Box score of the three-pickoff game, Aug. 24, 1983 Baltimore Sun article on the 25th anniversary of the three-pickoff game
The Sound of Today is the name of the marching band at the University of Louisiana at Monroe. Began under band director Jack W. White in 1970. Another name for the 'Sound of Today' is 'the House that Jack Built.' According to Jack White, band director emeritus, the name arose during a contest in the early-1970s to find a name for the band. He received a brochure from a music company advertising arrangements that would 'give your band the sound of today.' He realized that the name fit and named the band the Sound of Today. What is now the Sound of Today began with 23 student musicians Sept. 21, 1932. E. Lowery Jefferson was their first director; the original members were: Dale Cobb, Robert Taylor, David Hunt, Harold Miles, Willard Fisher, J. F. Jones Jr. Lloyd Guy, Ernest Brossett, Carl L. Wood, Frank Wadsworth, Harold Wilenzick, Wallace Olmstead, Vincent Fazio, W. A. McConnell, W. W. Sullivan Jr. Alfred Boyd, Ernest Guy, J. A. Sullivan, Byron Bayne, Keeney Devereux, Harold Hunt, Raymond Masling and J.
T. Lewis. Students Louise Grymes and Gladys McGee served as sponsors; this band played at football games on Oct. 7, Nov. 11 and Nov. 24, 1932, at the new T. O. Brown Field and gave a public concert Feb. 15, 1933. Over the years there have been a number of directors of the marching band including, in order, Harry Lemert, Ralph Reschar, Harvey Nelson, Francis H. Burke, Joe Barry Mullins, B. Mack Hearne, Lowery Riggins and Steven Pederson. Mullins' and White's service as directors covers a total of more than 31 years. Dr. Derle Long was the director of the Sound of Today in the early-2000s. Jason Rhinehart became the director of athletic bands in 2007, in 2016, Steven Pederson returned to direct the Sound of Today. In December 2012, The University of Louisiana at Monroe made their first Bowl Game appearance in the Advocare Independence Bowl; the football team was supported at several events leading up to the Independence Bowl game by the Sound of Today. During the 1970s, the band grew to more than 300 members.
Each year the Sound of Today produced an album of its 'greatest hits', music from the half time shows of that football season. Unlike modern marching bands and corps, who develop one show and repeat it all season, the Sound of Today produced an new halftime show for every home game in a season; the band was known for the precision of its drills. In the mid-1970s the band used a knees-up bicycle step and mark time. With the uniform's white shoes, this produced flashy movements. In subsequent years, the band moved to a corp-style step allowing for faster, more complex forms on the field; the excellence maintained by the program resulted in routine trips to play halftime shows for the New Orleans Saints in the Super Dome. These shows were recorded 'live' on that year's album
HUBO is a walking humanoid robot, head mounted on a life-size walking bipedal frame, developed by the Korea Advanced Institute of Science and Technology and released on January 6, 2005. According to Hubo's creator Prof Jun-Ho Oh and his Plenary Session at ICRA 2012 entitled Development Outline of the Humanoid Robot: HUBO II the name Hubo is a name, not an abbreviation. Hubo has voice recognition and synthesis faculties, as well as sophisticated vision in which its two eyes move independently of one another. Korea's history in robotics engineering is short. KAIST only began research in 2000, led by professor Oh Jun-ho; the first prototype, KHR-0, consisting of two legs without an upper body was built in 2001. KHR-1 was developed without a head or hands released in 2003, followed by a complete humanoid KHR-2 in 2004; the KHR-3's physical specifications, such as height and the number of DOFs, were similar to Honda's ASIMO, which served as the benchmark for the project. In terms of AI and movements, HUBO fell short of the 'next-gen ASIMO,', unveiled three months later.
While HUBO could only walk at 1.25 km/h, the ASIMO could walk at 2.5 km/h and run at 3 km/h. The ASIMO was capable of walking up and down stairs, a temporary shortcoming for HUBO needing further development. KAIST researchers noted, that HUBO could play kai-bai-bo, impossible for ASIMO since its fingers could not move independently of each other. In November 2005, KAIST, Korea and Dallas, Texas based Hanson Robotics, Inc released the world's first android head mounted on a life-size walking bi-pedal frame at the APEC Summit in Seoul, Korea; the walking frame was based on the KHR-3 HUBO, while the head was an exact recreation of the late physicist, Albert Einstein. The android was able to speak and cover a wide range of natural facial expressions, built upon prior HRI development on the Philip K. Dick android, which made its official debut at the Wired Magazine NextFest 05' in Chicago, Illinois; the humanoid prototype was dubbed 'Albert Einstein Hubo'. Jaemi HUBO was developed from 2008 to 2009.
The complete humanoid robot was given a slimmer design with an aluminumendoskeleton and a polycarbonate frame, resulting in a taller height but a 20% lighter weight than its predecessors. Its movements were more realistic since the arms made quicker and more natural motions, the legs could stretch to imitate human walking, which consumes less energy than the traditional humanoid walking based on the Zero Moment Point trajectory, its walking speed was improved to 1.5 km/h, it acquired the ability to run at 3.0 km/h. A HUBO entered by TEAM KAIST was the winner of the DARPA Robotics Challenge finals on June 6, 2015; the machine, called DRC-Hubo, is an adaptable multifunctional device with the ability to transform from a walking robot to rolling on 4 wheels by bending and using wheels incorporated into its knees. One of the tasks was to climb stairs, which the DRC-Hubo was able to do by transforming into its walking posture. Android Gynoid Humanoid robot Musio Uncanny valley REEM-B ASIMO TOPIOHubodometer Atlas Empas News The Chosun IlboThe Korea Times Albert Einstein Hubo: by Hanson Robotics and KAIST Two movies with Hubo
Simone Iacone is an Italian auto racing driver. After winning the Italian Alfa Challenge in 2003 and the European Alfa Romeo 147 Challenge in 2004, he made his Italian Supertutismo Championship debut in the 2006. Simone had a successful career in karts, finishing 2nd in the Italian Kart Championship in 1996 and 1997. In the 2003 he began competing in the Italian Alfa Challenge where he took in 10 races 7 podium, 3 pole positions, 5 lap records and winning the Under 25 title. In 2004 he won the European Alfa Romeo 147 Challenge after 7 podiums. Iacone joined Zerocinque Motorsport in 2006 for its Italian Superturismo Championship campaign, where he finished in sixth place; the championship ran in two rounds of the 2006 World Touring Car Championship season. In 2010 he won the Italian Seat Leon Supercopa driving for Team Prs Group, winning 4 races, 1 pole position and 8 podiums. Career statistics at Driver Database http://www.trofeocastrolseatleonsupercopa.it/
Now and Again is the fourth studio album by American country music singer Daryle Singletary. It was released in 2000 via Koch Records; the album includes six songs from his previous albums for Giant Records: 'I Let Her Lie, 'Too Much Fun' and 'Would These Arms Be in Your Way' from Daryle Singletary, 'Amen Kind of Love' from All Because of You, 'You Ain't Heard Nothing Yet' and 'The Note' from Ain't It the Truth. It includes four new tracks in 'I've Thought of Everything', 'Dumaflache', a cover of Savage Garden's 'I Knew I Loved You', the title track. 'I Knew I Loved You' and 'I've Thought of Everything' were both released as singles, peaking at #55 and #70 on the U. S. country singles charts. 'Too Much Fun' – 2:45 'I've Thought of Everything' – 3:28 'You Ain't Heard Nothing Yet' – 4:10 'Amen Kind of Love' – 3:29 'I Let Her Lie' – 2:58 'Would These Arms Be in Your Way' – 3:07 'Dumaflache' – 3:18 'I Knew I Loved You' – 3:31 'Now and Again' – 3:15 'The Note' – 3:27 Allmusic