Re: nar shaddaa red eclipse I told Red Eclipse leader to give me a cut of his profits to let him live. Now I get roughly 1000/2000 off associate in the cantina on Nar Shadaa.
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They're easy to use, and our rules require that you utilize comment spoiler tags in any thread where the OP may not have beaten the games, or in instances where the thread or OP specifically asks for the thread to be clear of spoilers. The method is quite simple: !This is how you write it! I believe that that triggers once the following conditions have been met:-You have visited both the Refugee Sector and the docks-You have the Exchange sufficiently pleased or pissed off.So if you've done a mixture of things for and against the Exchange you might have ended up skewing too neutral.
Talk to the rodent creature in the entertainment module and ask him how you're in with the Exchange - you can bribe him to influence them, so have him do that in whatever direction you're closer to and try again. One of them is in a container in the swoop garage, with the blind Sullustan. Another one is in the docks flop house, you can get it from the Ithorian if you do his sidequest or kill him. The last one is in one of the docking pylons, I think pylon 3-the one closest to the Jekk'Jekk Tar. You or a party member needs to have some skill in Repair, Computer, and Security to get it up and running.You can also gain some influence with a couple party members, I believe T3, Atton, and Bao-Dur will all gain influence for repairing the speeder.
When you return to the ship there will be a group of thugs waiting for you known as the Red Eclipse. The entire walkway to your craft is lined with these enemies so prepare yourself for a long battle.
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Boarding the Ebon Hawk is the only way to advance the story line. Many more members of the Red Eclipse are on the ship waiting to do battle. Many of them carry sonic rifles. Slash through the ranks until you encounter the leader of the group who will speak to you.
Tell him that you could kill the Red Eclipse easily and then take control of their slave trade. This is not only a choice dark side move, but it will net you profits in the future. You can control the slave trade from the cantina on Nar Shaddaa in the future. After dealing with the Red Eclipse you will be approached by a woman member of the Sith who will attack you. Switch to the Contention battle stance which works well against Jedi. In order to win this battle you only need to bring her down to half health, so use lightning attacks to finish the fight quickly.
Afterwards she will appear in the medical where you can speak to her. Atton's Past Catches Up Leave the Ebon Hawk again and Atton will stop you and tell you that he has just received a transmission that the group should hear. Return to the ship to receive an invitation to a private room in the Jekk'Jekk Tarr Bar You have to travel alone so walk towards the entrance to the docks and Atton will see you off and give you some medical supplies.The game's perspective will switch to Atton who has decided to cool off in the bar. Here you will be attacked by the Twin Suns, the Twi'lek bounty hunters. This battle can be won easily with a couple of cheap methods. First off, you can cover the floor of the cantina with mines earlier in the game.
Or, you can hide behind objects like the doorway to force the Twin Suns to fight from a distance. Their blaster shots are not nearly as powerful as their melee attacks so you can damage them from afar with grenades.
Mira Next, you will take control of Mira and walk into the private lounge of the Jekk'Jekk bar. Watch the cut scenes that follow and you will again take control of the main character in a hideout in the flop house.
Return to the Jekk'Jekk bar.Inside the bar the fumes will begin to poison your character. Kreia communicates through the force and teaches you the breath control force power. Use this technique to remain safe from the toxic fumes of the area, then take on the hoards of enemies inside the bar. There may be a large number of combatants but none of them have very many hit points. A couple force power attacks are enough to take out the thugs.
Before walking towards the private room, walk into the room on the left to kill more thugs and earn some bonus experience. Continue through the bar into the private lounge. Question the Twi'lek as to the location of their master and they will spill the beans about their boss and the trap he has laid. Tell them to get out of your site before you kill them to earn some dark side points.
Tunnels The tunnels are filled with mines and also contain two dead bodies that hold items. The following map will make your journey faster. Once you select the high security door at the end of the tunnels the point of view will switch to Han Har the Wookiee and you will have to kill Mira. Light side characters have the opposite choice. Be sure to level Han Har up and then use his Wookiee fury to boost his attack. Normal attacks will quickly kill Mira.After the battle you are betrayed, and a pack of Kath hounds are released into the pen.
Kill the hounds, then pick up the mines and remains of the other pit victims. Search the small room at the back of the pen for more credits and a keycard. When you exit the pen Ubese bounty hunters will be the next enemies that block the path. These hunters fill the corridors of the following area.
The quickest path to freedom is to take a left from the sparring room and use the special keypad to enter the tunnels. Also, the vent controls are marked on the map and can be used to turn the environment of the underground sanctuary against its inhabitants.
Once Han Har opens the vent shaft you take control of the main character again. Walk into the circular arena to advance the story. Order the killing of Visquis to earn some dark side points and you will witness a deal between Kreia and Han Har.
Droid Warehouse Enter the warehouse and speak to the droid at the control panel at the end of the warehouse. He will not let you pass through to the next section of the warehouse. Speak to the C6 droid on the other side of the crates and he will ask that you disable the C7 blocking the path.
Return to the C7 to attack it and continue into the warehouse. The next doorway is locked by a puzzle which can be solved by completing these commands: Rotate the Center block counterclockwise Rotate the Right block clockwise Rotate the Left block counterclockwiseThis will permit you access into a room where a droid will provide T3 with Vogga's launch codes. Take this info and wheel towards the exit of the warehouse. You are stopped short by HK assassin droids. Fry these enemies with regular laser blasts and the shock arm if needed. Don't forget to search the remains of the droids to find another piece that is necessary to activate the HK-47 droid on the Ebon Hawk.
Goto's Ship You enter Goto's ship with two characters from your team. The room you start in contains a utility droid. Download the program 'shutdown' from this droid and move into the next room which is filled with mines droids. There are many consoles throughout Goto's ship. In order to access many consoles you will either need numerous computer spikes or enter the 'count'.
This number corresponds to the transmission broadcasts from destroyed droids. These broadcasts appear on the screen before the droids explode. The count table is as follows: Zero Zero Zero: 0 Zero Zero One: 1 Zero One Zero: 2 Zero One One: 3 One Zero Zero: 4 One Zero One: 5 One One Zero: 6 One One One: 7 There are also programs that can be downloaded from maintenance droids scattered throughout the ship. Once you find a program, be sure to upload it to a console and run it through 'system control' on any unlocked console. This will take down Goto's defense systems completely. In between the two sets of cells on the eastern section of the ship there is an audience chamber where you can release the main character to form a full party. Both cell blocks contain maintenance droids with helpful codes.
The console in the audience chamber also has a code to access power distribution. When you enter the area of the ship near the torture chamber there is a work bench and a lab table to make use of. There is also a scene showing Goto activating the mine fields on the ship.While traveling through the ship be sure to:. Shut down the power distribution. Reset the turrets to cancel their advanced targeting systems.
Shut down the mine fieldsWhen you reach the bridge, check the small plasteel container on the right side to find the Droid controller codes. Enter these into the main console and shut down the droids on the ship.
After you have disabled the secondary power, the cloaking system on Goto's craft will be shut down and bounty hunters will board. Check the map and head back towards the Ebon Hawk to.
There are groups of bounty hunters on the way including a second battle with the Twin Suns. Back on Nar Shadaa You appear back in the Flop House district in Zez-Kai Ell's chambers. Light side followers will have the chance to recruit this Jedi. Darker players can either battle him, or learn from him and send him away. Next you should return to Vogga the Hut's chambers to complete his quest to destroy Goto.
Collect your reward and return to the Ebon hawk.