Street Racing Syndicate Widescreen Fix

Proper fixes for Sniper Elite and Street Racing Syndicate released. Widescreen fix for Peter Jackson's King Kong: The Official Game of the. Street Racing Syndicate was released in 2005 and published by KISS ltd, Funbox Media Ltd for Steam, and developed by Eutechnyx. In this video I show you the game being played at 2560x1440 in.

Here's a quick question to both Aero and TAG: how'd you exactly fix the HUD positions? I'm interested in fixing this bad boy.It's the 2P HUD, sadly the bottom (2nd player) one doesn't have the trackmap. I'll try to do some FNG fixes so I can get the RPM indicator going as well (if its positions can be fixed first of course, I also think the RPM has positional issues).Oh and the red EA TRAX Chyron is a cut feature from NFSU where your HUD changes according to your audio equipment brand (Kenwood in this case). It'll be included in Extra Options very likely.A little tip BTW: change the game actions too while you're at it for the gamepads.

Street racing syndicate free download

Might as well make it fully compatible!Speaking of which - how did you reassign the keys? I need to figure them out for NFSU/NFSU2 so we can control the debug cameras with a gamepad properly. Edited November 18, 2016 by xan1242. Widescreen fix for Peter Jackson's King Kong: The Official Game of the Movie Gamer's Edition is released:Gonna stream it live on my twitch now:- Fixed stretching by setting proper aspect ratio on any resolution.- FOV increased, the game is hor+.- Fixed objects disappearance with hor+ image.- Fixed FMVs stretching, added an option to make FMVs fullscreen.- Removed 'InstallPath' registry dependency, it's possible to have a portable copy of the game with the fix.- Added an option to increase mouse sensitivity even more than the game allows.

I did that because mouse is kinda weird in this game and very slow.- Display mode: 16/9 and 4/3 options replaced with Std and Bars. In original game bars are always present, but with the fix I made them toggleable.Comparison:Original game:Widescreen fix. Manually finding the offsets in the files, then adjusting the offsets(see.dat file).I didn't do anything related to pad actions, I only assigned some buttons to press certain keyboard keys by, well, emulating key presses(in case of MW/C, some memory hacking too).Alright thanks!Also, as far as Underground's inputs are concerned, I found the input table in the executable, so if you need to do proper fixes for the gamepads (menus, game actions) just hit me up on PM! (not a regular here, but I'll try to remember ). Alright thanks!Also, as far as Underground's inputs are concerned, I found the input table in the executable, so if you need to do proper fixes for the gamepads (menus, game actions) just hit me up on PM! (not a regular here, but I'll try to remember )To clarify what ThirteenAG said, the coordinates should be in GlobalB.bun, but you'll have to decompress the 2P HUD data and replace it.

Expect the HUD to be broken into multiple parts, especially the lap and time information. The HUD elements aren't grouped like in NFSMW and NFSC.The formatting for the WidescreenFix.dat file goes like this.

How are and differing from SH3 and SH4 ws patches here?SH3 - The biggest difference is that the widescreen fix corrects the aspect ratio of menus and provides a fullscreen mode for FMVs. There are a few 'exclusive' features we have, like the pixelation bug fix, status screen resolution, and the removal of vertical borders, but it's all open source. If you're wondering why I didn't collaborate with the creator of sh3proxy, it's because the majority of the work for this was done in March. That's before sh3proxy existed if I'm not mistaken. It took a long time for it to be released because ThirteenAG was busy and it was pushed back in favor of Silent Hill 2.SH4 - All this does is change the resolution and FOV as far as I can tell. The widescreen fix for this is still being worked on, but it should have more improvements than just that.

Hey ThirteenAG, I was wondering if you could help me with something. I tried to hex edit Driver Parallel Lines'.exe to make 21:9 and 2560x1080 work properly. With the Steam exe, the game simply crashed upon any kind of hex editing, but I did manage to make 21:9 work using a cracked.exe. However, I had no luck with making 2560x1080 working. Seeing as you also own DPL on Steam, could you please maybe try looking into it?Here are two images of working 21:9 aspect ratio in DPL, however smashed into the 1920x1080 resolution. And since I'm on the Driver subject, a few months ago, BlackScout hex-edited Driv3r's.exe to make 21:9 work, as well as increased the FOV based on the values of a modded triple monitor.exe we stumbled upon in WSGF.

Unlike PL, D3 actually reads any resolution supported by the monitor, rather than a preset that goes up to 1920x1080. The PL PC port was done by Ubisoft Kiev, which also did the PC ports of AC Unity and Watch Dogs more recently, so not surprising at all.Driv3r in 21:9 with fixed FOV, thanks to BlackScout:Parallel Lines is currently 50% off on Steam, by the way. Edited November 24, 2016 by Mega. I would love to take a look(even downloaded Driv3r a couple of weeks ago), but currently I'm unable to work on more fixes than I already do. Sadly it all comes down to money now, Patreon doesn't cover the time spent on fixes, but I'm not giving up and dedicated to it for now.

Call of Cthulhu fix is almost complete, planned to release in December, Ultimate Spider-Man - in January. Maybe after that I can do Driver, who knows.Also I updated, and, these fixes are pattern based now and should work with any exe. The only things left is The Punisher and Tony Hawk's games. The Punisher is very tricky, simply changing the resolution produces some major issues, I want to try to fix that if possible. And then redo Tony Hawk's fixes asap. Pandora saga.

Originally posted by:I'm also having trouble running this game in 1080p. The links don't seem to do any good as well. If it actually DOES work and I'm the only doing it wrong, can someone make a simpilflied instructuion on doing so? Like putting it in said folder and whatnot?

Would really be appreciated. Haven't played this game since the long days of PS2. Lol.Well there is not much to it you just replace srs.exe with the modifed file in the Bin folder.But i guess its hit or miss if it works or not.

Airport Tycoon is a free action game available online on Silvergames.com. Airport Tycoon has been already played 46,031 times and received 60 percent positive feedback with 3,149 votes. If you like such games, you can play other online games such as Air Traffic Controller, Airport Madness and Resort Empire for free on Silvergames. You can play this entertaining tycoon game in full-screen using one of the most popular browsers. Airport simulator 2015 game play 2. If you enjoyed playing Airport Tycoon share it with your friends via Pinterest and other social media.