Take a look at Dream Chronicles, a Puzzle game launched by PlayFirst. Surreal puzzles and intricate clues come alive in the Dream. Download Dream Chronicles games have all levels and options, they let you save your progress, and you can try them for free. If you rather play games from the Dream Chronicles series online, you can click the Online tab at the top of this page. You'll then go to an overview of all our online games. You can play online Dream Chronicles games in.
($20, 30-minute trial) is an old-fashioned PC adventure game based around single-screen, static rooms. It will immediately remind you of Myst and its imitators.
Haunted by strange dreams that interfere with the real world, your character must navigate her treehouse while she figures out what is going on.Though not as technically ambitious the Dreamfall series of adventure games, Dream Chronicles shares some similarities theme-wise with Dreamfall's dreams-invading-reality premise. Think of Dream Chronicles as a scaled-down, casual cousin to that series, though they are unrelated.Control is simple; a single click on an object brings it to your inventory. Drag the inventory item to something on the screen to use it. There's little to no spoken dialogue, but everything in a room has a written description.You'll have to crank the brightness way up on your monitor to see everything, as some objects are extremely difficult to see in the shadows. Detractors of this genre of game call this a 'pixelhunt,' and Dream Chronicles can definitely seem that way at times.Dream Chronicles is a somewhat interesting diversion, but similar games of the last several years have let you at least rotate the static room. In the better ones, you can walk around in 3D and peek into dark corners. The technical drawbacks of this casual game interfere with gameplay and take some of the fun away.
Still, you might get some enjoyment out of the ambient music and relaxed atmosphere. You might fall asleep in real life, though.Note: The demo version of The Dream Chronicles: The Chosen Child allows for 30 minutes of play. The full version costs $20.
You can get a half-off discount by joining publisher PlayFirst's monthly PlayPass program.
June 12, 2007. PC/Mac, StandardJune 12, 2007Retail, StandardSeptember 24, 2007Retail, Bundled with Pt. 2December 21, 2009PC/Mac, Bundled with Pt.
2 & 3September 3, 2010iOS, StandardDecember 12, 2011,Mode(s)Dream Chronicles, originally titled Dream Chronicles: The Endless Slumber, is an, and developed by KatGames and published. It is the first installment in the. Set in a mystical world where mortal and fairy realms collide, the game tells the story of a mortal woman named Faye who is the only being able to awaken from a powerful fairy's dream spell. She embarks on an adventure through a dream world to find her fairy husband and save her hometown. To solve the mystery, players must complete puzzles and search for clues leading to the whereabouts of Faye's husband.As the first part of the first trilogy, Dream Chronicles spawned two direct sequels, and, which were released in 2008 and 2009 respectively.
Contents.Gameplay Dream Chronicles is a seek-and-find. Its gameplay consists of a series of puzzles that the player must solve to reach the next chapter. Each scene incorporates one or more puzzles. Most involve searching for and making use of hidden objects, while others are.
Players are required to collect items from the scene and put them back where they belong.When the player enters a room or location for the first time, the main character, Faye, makes an entry statement, serving as brief instructions for the player. Almost all objects in a room can be described to the player by Faye. Items can be collected and placed in the inventory. Once there, the player can use them on other objects, and combine them to solve puzzles. Unlike 'hardcore' adventure games, items only function within the room in which they are collected, and not in future puzzles.
Solving the puzzle at hand unlocks the door to the next location. The game itself is separated into many segments, separated by that tell the story through the main character Faye's.Various colored gems are present throughout the game. These are Dream Pieces, gems that make up the Dream Jewels collection. They provide detailed information about some important fairies and their roles in the Fairy Realm which features in the series. Finding and completing Dream Jewels adds to the player's score at the end of the game. Though regarded as borrowing Myst series' concepts, Dream Chronicles is one of the earliest casual games combining the adventure game's elements with hidden object game's proportions (along with and ).At the end of the game, the player earns a, depending on completion time and number of Dream Pieces found.
When re-playing the game under the same name to beat the score, the location of some items changes. The town of Wish, where Faye lives with her husband Fidget, her daughter Lyra and Fidget's parents, Tangle and AevalA named Faye had a dream in which the of, Lilith, was casting a upon her Town of Wish, and making every resident fell into a magically deep sleep. Strangely, Faye could hear her husband Fidget trying hopelessly to awaken her somehow. Waking up from this dream, Faye cannot believe that those things having occurred in her dreams are happening in reality as well: Lilith has already abducted Fidget.
However, before being abducted, Fidget used his remaining power, removed the sleep spell from Faye, and left a path for her to follow in his precious. Faye decides to check her little daughter Lyra. Unfortunately, Lyra is falling into the sleep spell like any other resident in this town. Faye compulsorily starts the journey in hope of searching Fidget, which is constantly prevented by Lilith's magical obstacles.
It is not too long until Faye discovers a big secret that the has tried to keep from her so long: Fidget and his parents are ALL fairies. Faye soon learns more about the in-law family's fairy and their secret past. She acknowledges that all marriages are arranged in the Fairy Realm, and the concept of love was unknown until Fidget's parents, Aeval and Tangle, fell in love. Fidget was to marry Lilith, but his parents chose to raise a fairy like him in the mortal world, so he could marry a mortal for love too. Lilith believed that her marriage to Fidget would strengthen her powers as the Fairy Queen of Dreams. She already had the power to watch and monitor the dreams, and imaginings of mortals, but she wanted the power to control their dreams. Since Fidget married Faye, Lilith has hatched an evil plan to make sure that Fidget will become hers.
Fidget reveals these secrets to Faye through his diary, which makes Faye feels so confused and frustrated. She soon accepts the truth when she discovers a human-talking, named Herbert which, according to Fidget, is his mother's. After leaving the comfort of in-law family, Faye crosses the streets and tries to open the main gate of the Town of Wish.
She ventures outside but quickly gets lost in the forest when the moon rises. Luckily, a sign found in the dark shows Faye directly to Lilith's where she thinks that Lilith is keeping her husband.
Faye has finally found Fidget, and is able to reunite with him momentarily. Lilith soon appears, separates the couple again, takes Fidget with her, and casts another sleep spell upon Faye. She falls into another deep sleep, and hopelessly sees Lilith taking Fidget in front of her.Development. The draft of the Glass House sceneBefore releasing Dream Chronicles, KatGames had developed eight games but none of them earned success because of their poorly low-budget appearances. Having been aware of this, when starting the development of their ninth title (which became Dream Chronicles), KatGames moonlighted on it during other projects in hope to find funding and attention for the game.In 2005, and lead of KatGames, Miguel Tartaj shared the game idea with two potential partners but according to him 'it didn't go anywhere'. Tartaj wanted to find a publisher who could provide his team with the creative input and non-development support.
He also needed a partner whom his team trusted, and had a track record of successfully navigating the casual games market. Tartaj first met 's Kenny Dinkin and director of publishing Craig Bocks at Casual Connect in 2006, and pitched to him the idea of Dream Chronicles. KatGames eventually signed an agreement to PlayFirst on what came to be known in June 2007 as Dream Chronicles.Miguel Tartaj shared his thoughts when KatGames became a PlayFirst's partner: 'We knew that an adventure game like Dream Chronicles was going to be unique for our team and unique for the casual games industry.
The iterative nature of a story-based game like Dream Chronicles was going to require a much higher degree of flexibility throughout the game's design and development process. Each new scene involved unique graphics, puzzles, and story elements, so we knew that it wouldn't all be 'figured out' up front.
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I prefer to work more iteratively and put pieces together to try things out as we go along. PlayFirst's willingness to accept this fact was something that I appreciated in terms of my work style. Not only being able to work this way, but to also be supported in doing it was a great advantage for my team. We truly were able to 'dream' as we went along.' Release and post-release Dream Chronicles was first released as a download on June 12, 2007 by PlayFirst. The game peaked at number-one on, Logler Global, and; number-two on iWin.com, Arcade Town, and; number-three on and Oberon Games.
It peaked inside top ten on, and other major casual game charts.On December 12, 2011, a high-definition version of this game was available via for device., Reception ReceptionAggregate scoresAggregatorScore(PS3) 40.00%(X360) 37.20%(PC) 50.00%(PS3) 31/100(X360) 36/100Review scoresPublicationScore(favorable)Dream Chronicles was met with generally unfavorable reviews. According to review aggregator, upon the release of Dream Chronicles to home consoles in 2010, it was the worst receivedPlayStation 3 game of the year, and the fifth worst received Xbox 360 game of the year.
Criticism was commonly leveled at the game's dated and uninspired gameplay, however it received some praise for its artwork. Despite its poor critical reception across major outlets, the game was warmly received by some casual game reviewers. Impact In late 2007, Dream Chronicles was awarded for the '2nd Runner-Up Best Puzzle Game of 2007', and picked into the 2007 Customer Favorites list. In early 2008, the game received five nominations at the Second Annual Casual Game 'Zeeby' Awards held by Gamezebo, including four Craft Awards (Best Visual Art, Best Story, Best Innovative Game, and Best Audio Game of 2007) and one People's Choice Award (Best Hidden Object & Adventure Game of 2007). Dream Chronicles won the latter and lost the former to, and respectively in July 2008.
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Tower defense zone 2 guide. Additional funding was provided by an unknown investor which brought about the existence of Defense Grid 2. The sequel to the acclaimed PC-based tower defense strategy game, Defense Grid 2 promises a completely new storyline with all new aliens and towers, multiple new game play modes and level types, new conflicts, and enhanced graphics.Hidden Path Entertainment is developing Defense Grid 2 and has indicated a release in the first half of 2014.Defense Grid 2 began as a Kickstarter campaign, which met its goal of $250,000 for an expansion called Defense Grid: Containment.
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