Kirby's Air Ride Platform: Gamecube Unlock different cheat modes. Unlock playable Meta-Knight and King Dedede: Unlocking Meta-Knight and King Dedede in.
Contents.EnablingTo enable the debugging runlevel and subsequently gain access to the main debug menu and subsequent debugging features in retail versions of Kirby Air Ride, use of an Action Replay is required. This, in turn, necessitates running the game on GameCube hardware (the Wii locks up when attempting to load Action Replay) or in an emulator.The codes that activate the debug mode are as follows:NTSC - Japan. In order to access the main debug menu, press X on the title screen while debug mode is enabled.The debug menu (which looks a lot like the one in ) provides a hierarchy of menus that configure the game with user-selected parameters, which can then be played and tested by pressing Start. TOP MENUThe top-level menu contains a number of sub-menus that can be selected by tilting the Control Stick up and down and pressing A. (Source: ) OPTION MODEThis small sub-menu contains three items:.
BOOST SELECT - It's assumed that this is the option for the speed help setting. Its settings are NONE, LOW X, and HI X. HUD SELECT - It's unsure what this option does as it appears to have been disabled, but was likely to allow you to change the style of the in-game HUD. SOUND - It is fairly obvious what this does. It contains four settings: MONO, STEREO, SURROUND, and DPL2.CLEARCHECKThere is only one item in here: ALL FLAG ON.
Selecting this option will fully clear all three checklists in the game. However, the changes only seem to take effect if you leave the debug mode and enter the regular menu screen.SOUND TESTThis menu contains a fairly simple sound test mode featuring the sound effects and music in the game. SOUND MODE - Contains the options MONO/STEREO/SURROUND/DPL2/HAL DPL2.
It's unsure what the difference between 'DPL2' and 'HAL DPL2' is. LANG - Contains the options JP/US. Attempting to play any sound effects while US is selected will freeze the game. To do:Somebody please test these out.
Just make sure to back up your Memory Card first.Contains various memory card management options. GOTO UTILITY - Enters the game like normal. REQ CHECK -. REQ SAVE - Saves your game. REQ LOAD -. REQ CREATE - Creates a new save file.
REQ DELETE - Deletes your Kirby Air Ride save data. REQ FORMAT -. REGION WRITE -.
REGION INFO -. LIB TEST -ENDING TESTContains the three ending videos. AIRRIDE - Air Ride mode's ending credits.
UERIDE - Top Ride's Ending credits. Freezes for some reason. Likely the movie file was moved at one point. CITYTRIAL - City Trial's ending movie. It's also the Air Ride machine outro movie.LAN EMULATEBelieved to test LAN connections. GC COUNT - Probably the number of GameCubes connected.
GC INDEX - This one is anyone's guess.LAN MENU TESTA test for the LAN menu. GOTO LAN MENU - Takes you to the LAN menu.
Doesn't require a broadband adapter to access.SYNC TESTThe purpose of this option remains unclear, but there are seemingly functions attached to it. SHORIOCHI - Default value is 0. Can be changed to 1, but the change applied is unknown. SHORIBOU - Default value is also 0. If this flag is changed to 1, the game will display an unknown graphic at the bottom of the screen at all times (exactly like if R + D-Pad Right was pressed).
(Source: ) RACE 3D MODEThis small sub-menu contains three items:. NORMAL - Air Ride. CITYTRIAL - City Trial. Goat insanity download.
STADIUM - City Trial / StadiumAll three configure game scenarios using the 3D engine, and most of the options under them apply to all three menus. This article will document the individual item menus and list which 3D mode menus they apply to. Unless otherwise noted, the following menu options apply to all three menus.RACE START / TRIAL START / STADIUM STARTThese options begin the game with the selected settings. From any of the three menus and their sub-menus, this option can be activated by pressing Start.PLAYER NUMThe number of active players, from 1-4.STAGE SELApplies to: NORMALThe stage that will be loaded when the race is started.
Note that this list contains every map in the game; not just those ordinarily accessible via Air Ride.The following maps can be selected. While playing in Air Ride and City Trial mode, debugging functions can be activated while debug mode is enabled. Debugging functions are selected with the D-Pad, and additional features can be accessed by holding the L, R or X button before using the D-Pad.Among other things, the debugging functions can display information in on-screen overlays; can show course parameters such as enemy spawn locations and route paths; can spawn enemies, objects and Air Ride Machines at the player's location; can grant the player any Copy Ability; can show collision information; and can manipulate the camera in various ways.L + D-Pad/AThe L Trigger + D-Pad is used to navigate sub-menus while in-game.
L + A is used to apply changes or select an option.StartFreezes all animations, but leaves audio unaltered. While frozen, tapping the Z button will advance the animations by one frame. Holding Z will cause the game to advance in slow motion.
Pressing the combination of L+R+A will immediately end the current match.D-Pad UpToggles the different camera views.The options are:. Static camera - The camera stops following Kirby and you can freely angle the camera with the C-Stick. Dynamic camera - Just like the previous camera except it moves with Kirby. Pressing L + R will swap what player your screen is following. However, their sound effects won't play.
Normal view - The default game camera with limited angles.D-Pad DownThis allows you to choose from a variety of different options that affect the current game such as spawning items. Pushing D-Pad down will go to different groups of sub-menus. Pressing L + D-Pad Left/Right will change the sub-menu of that group.Group 1This group directly affects your player. It has an ability select as well as a machine spawner. Pressing L + D-Pad Left/Right will navigate between them. L + A will select the option.
Ability Selector - Contains all regular abilities as well as the item roulette. Stat Booster - Contains all of the Stat patch items like Glide UP and the All Patch. Selecting any of these will instantly increase that stat by one.
Works in all modes. L + B will decrease the selected stat. Special Power-ups Selector - Contains the 4 special power-ups. They are: The Gordo, Cracker Launcer, Time/proximity bomb, and the Super Quick Spin. Machine Spawner - Contains every vehicle in the game. Selecting one will cause it to spawn on top of you.
You can even select the unused and debug ones. They can even be spawned in non City Trial modes. Dragoon/Hydra Assembler - Selecting one will play the animation of you collecting all three parts and give you the machine. Hidden Stats - Shows various City Trial Stats like # boxes broken and # items collected.
This is likely for the internal tracker the game uses for a few of its stat based achievements. CPU Stats aren't tracked here, likely so players couldn't cheese the aforementioned achievements.Group 2This group allows you to play any graphical effect. They are centered around your player.
Play around with it and find ones that you like. (Source: ) Group 3Has the ability to spawn any actor in the game. However, spawning TAC, DYNA, or METEO outside of City Trial mode will crash the game.
Similarly, spawning the generic enemies in courses that don't support them will also crash the game. Note that not all enemies can be spawned in certain Air Ride Modes.Pressing L + D-Pad Left/Right will show what is assumed to be the spawning coordinates or scale of the actor. Pressing L + A will spawn at the coordinates; however there does not seem to be a way to change the values. Because of this, actors always spawn at the start line. Or in the case of City Trial, at the City Wharf.
Pressing L + B will spawn the actor a set distance away from Kirby, and facing him; pressing L + Y will summon the actor at Kirby's coordinates, and facing the direction Kirby is facing; and pressing L + X will spawn the actor at the coordinates and direction the last actor was spawned. Pressing L + Z will delete any manually spawned actors. (Source: ) Group 4This group only applies to City Trial Mode and possibly Stadium mode as well. Item Spawner - This can spawn anything that spawns in City Trial mode like food, boxes, and Dragoon/Hydra pieces. They spawn in the same ways as the previous group, but pressing L + X will instead spawn the item at Kirby's coordinates with forward momentum in the direction the camera is facing. Interestingly, using this outside of City Trial does not result in a freeze. Instead the box merely states that the items are not loaded.
Event Toggler - This allows you to turn on (with L + A) and turn off (with L + B) a few different city events. Push L + D-Pad Left to get here.
Note that these are not the actual events themselves. GENE - Not sure what this one affects. PATIMON - Causes the fake stat patches to appear. BOUND - Makes items bouncy. CONTENTS - Causes all boxes to contain the same thing.Group 5Music and sound modifier.
Possibly allows you to change the current music track. OBGM - Selecting this turns off the music. It can't be turned back on in the same way. OFGM - Does the same thing except with the sound effects.Group 6.
Page Tools.Kirby Air Ride was released in North America on October 13, 2003 for the Nintendo Gamecube. It was developed by HAL Laboratory, The makers of the first two Super Smash Brothers titles. It was the First Gamecube title to support LAN Play via broadband adapters to play with up to 4 Gamecubes. The game is mainly based on racing upon machines, many of which are taken from previous Kirby games, through various tracks, a city, and mini-game like events.
The gameplay is based around single button mechanics in 3 Different game modes,.