Nanosaur 2 takes place shortly after the original Nanosaur, assuming that it has been completed successfully, when valuable dinosaur eggs are now in the hands of the Nanosaur race. However, an unnamed rebel group of Nanosaurs steal the eggs to create a fighting force against Earth. PC / Computer - Nanosaur 2: Hatchling - Everything - The #1 source for video game sounds on the internet! Wiki Sprites Models Textures Sounds Login. VGFacts DidYouKnowGaming? Hello, Guest! (Login Register) Register today to join in with discussions on the forum, post comments on the site, and upload your own sounds!
.: November 1997.: January 13, 1998,Mode(s),Worms 2 is a 2D developed by and published by as part of the. The game was released in 1997, and re-released in 2012 on.
The player controls a team of up to eight worms in combat against opposing teams. The game features the same premise as the original game, and involves controlling an army of worms and using a collection of eclectic weaponry such as, homing missiles, banana bombs and the. These are among the basic weapons used to eliminate the opposing teams of worms. It features a completely new graphics system, going for a cartoon style, which has remained for the rest of the series. Contents.Gameplay Gameplay is turn-based, with each team moving in a randomly determined sequence across two-dimensional terrain. During a single turn, a team can only move one of its worms. Worms can crawl and jump, as well as swing by ninja-rope, parachute, teleport, and bungee when the appropriate items are available.
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The objective of a traditional match or campaign mission is to defeat all opposing teams by killing their worms. Each worm begins the round with a specific amount of health which is predefined by the chosen game options or by scripting in campaign levels. When hit with a weapon, the worm will lose health depending on the power of the weapon and the directness of the hit. A worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level.Worms 2 was the first game in the Worms series to feature completely integrated local and online multiplayer in addition to the regular mode, which allows up to 6 players to compete. Online play is disabled in the digital release of the game.The game includes a wide variety of weapons, including melee, and explosive weapons, as well as air-strike-based attacks.
Some are based on real-life arms, such as the shotgun, bazooka, and hand grenade. Others are more fanciful and cartoonish, such as the sheep, which serves as a mobile explosive. In a normal match, all teams begin with the same weapons, based on the chosen weapon set. Some weapons may only be available after a certain number of turns have passed. Depending on game options, additional weapons, such as mortars or cluster grenades, may randomly fall onto the terrain in air-dropped crates. On rare occasions super weapons will fall in weapon crates.
Worms 2 includes both weapon and option editors, each offering a very high level of control over many game-play and weapon settings. Option settings include worm retreat time, wind strength, fall damage and land sink rate. Weapon settings include how many turns must pass before the weapon becomes available, the number of bullets fired per 'shot', blast power, explosion and bullet spread. The game offers players the ability to create their own custom teams.
Each team has its own name and includes eight individually named worms. The player can also change the team's voice set. The game includes a random and a basic level editor which allows the user to create the shape of the level with a brush. Reception. This section needs expansion.
You can help. ( April 2017)ReceptionReview scorePublicationScoreWorms 2 launched in Europe with a shipment of 200,000 units to retailers. In the United States, reported sales of 68,396 copies for Worms 2 during 1998, which accounted for $1.87 million in revenue.In 1998, declared it the 30th-best computer game ever released, and the editors called it 'a funny, original, and thoroughly addictive combination of action and strategy'.The editors of named Worms 2 the best turn-based strategy game of 1998. They wrote, ' Worms 2 serves as evidence that sometimes a genre's salvation can be found in the unlikeliest of places.' It was a finalist in the magazine's 'The Best Multi-Player Game' category, which ultimately went to.
Retrieved 2007-12-31. 2008-03-11. Rubin, Brian.
Archived from on November 15, 2014. Retrieved April 6, 2017. Jebens, Harley (January 13, 1998). Archived from on November 14, 1999.
Staff (April 1999). 'The Numbers Game; Does Award Winner = Best Seller?'
6 (4): 50. The PC Gamer Editors (October 1998). 'The 50 Best Games Ever'. 5 (10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130. Staff (March 1999). 'The Fifth Annual PC Gamer Awards'.
I love kongregate for its ease of use and appreciate the website for what it is. They're all small flash incrementals that are different to most:, and. I do stay away from all the advertising front page stuff, that seems more geared to kids, no problems for me.Ed: Heck it, I'm gonna advertise my games. I don't mind Kongregate in general but I see no reason to play incrementals/idles there. Transport defender wiki.
6 (3): 64, 67, 70–73, 76–78, 84, 86, 87.External links. at.