IntroductionThere are 4 types of enemies in Croixleur Sigma. Three of these are common types, while the 4th is 'the boss type'. Each enemy of the common type comes in three subtypes.
You are strong, and your skills can guide others. 39.6% Rare: 49.64% Uncommon: Full Proficiency Awarded for defeating 10000 monsters. Your attacks are sharp, stealing the eyes of all who see them. Croixleur Sigma OST $14.99 Add all DLC to Cart. About This Game High-speed hack & slash action! Wielding magical blades, four girls must fight back the encroaching waves of monsters in this exhilarating hack-and-slash action game! Mix and match four different weapons and find the fighting style that best suits you as you slice your way through.
Each section of the story mode introduces new enemies, so I'll refer to these subtypes by the stages they first appear in. That makes the first enemy Type A, the second B, and the third C. Warcraft 2 remastered. They are disintguished by their colour.Each enemy has a set number of hits it can take before dying. While I don't have the exact health values at my disposal, I know for certain that each regular hit (that is not a special skill) deals the same amout of damage. Let's refer to the number of regular hits an enemy has to take to die as HP (Hit Points).Note: Story mode has optional easy mode where enemies have lower health. All HP values in my guide are based on normal mode. BossesYou'll only encounter them in a few story levels, like Ring of Nirvana.
They're large and dangerous. Thankfully a skilled player shouldn't have too much trouble with either of them.Club-wielding hulks.
Let's call them Clubbers, or Type C Boss for simplicity. They have around 10 HP but I'm not entirely sure of it, as some seemed to withstand one more hit, for example.Silver Behemoths, as the game calls them.
Around 10 HP. Type S for further reference.Gold Behemoths. Around 12 HP. Type G for further reference.The Dragon. Final boss of Story Mode. I don't even know what's its HP.
Since you only encounter it once just focus on killing it and not counting the hits. IntroductionFirst of all, as you may already know, there are 2 playable characters in Croixleur Sigma.While Francesca's Story Mode resembles Lucrezia's, it features significantly more monsters. This is why they both have their own enemy tables.Before you ask 'why are the numbers in purple chambers wrong?' Here's my explanation: there's simply too many enemies there to count all of them properly.
What's the point then? This guide is supposed to help you choose a path you prefer. Even though the numbers may be a bit off, you're still informed of what kind of enemies you're about to encounter.
Would you rather fight a bunch of flying enemies, or a clubber boss? Just choose the one you want using this simple guide!. if you somehow counted them properly, I'll be glad to include that information in this guide. Punch quest game.
Just message me on Steam or write a comment under this guide.
Simple table for Croixleur Sigma, may or may not work.Made by Shinkansen
Usage info:
Scripts with 'To Activate: XXX' can only be activated (put an 'X' into the box) after doing action XXX.
Scripts with 'To Update: XXX' will only update their effect after doing action XXX.
Addresses with 'XXX?' will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the 'Initialization (Activate This First)' script.
C. Activate (put an X) the 'Base Address Scan (To Activate: YYY, To Update: ZZZ)' script.
D. Enable (put a 1) the desired effect 'Example: Set Health to Max?' address.
E. Do action ZZZ.
V1000 to V1001 available here:
V1000 to V1001
V1002
1. Tested game version V1.04. May work on other versions. Thanks to AskaLangly for a lot of contributions.
2. Player Stats.
'Player Bomb Stats Base Address Scan (To Update: Battle)' use this for most battles.
'Player Coin Stats Base Address Scan (To Update: Battle)' use this for challenges.
'HP Set to Max?' sets HP to max
'MP Set to Max?' sets MP to max.
'Bomb Set to Massive?' sets Bomb to max.
'Coin Gauge Set to Max?' sets Coin Gauge to max.
3. Game Stats.
'Chain Set to Massive?' sets Chain to massive.
'Score Set to Massive?' sets Score to massive.
'Time Set to Massive?' sets Time Remaining to massive.
'Coin Set to Massive?' sets Coin to massive.
Allows the following to be modfied.
- Rankings.
- Options.
- Weapon Unlocks.
- Clear.
- Stats.
- Weapon Powerups.
- Extras Debug Menu.
- Battle.