Warcraft 2

This one's a toughie for me to review (boy, this is a rough job.). I loved Warcraft II on the PC; it's one of the best realtime strategy games around. I played the PC version through and through, so at first I was a bit turned off with the console version; 1) the graphics are a big step down (you can't get SVGA on a television screen, after all, and 2) the interface is inefficient (it's one big speed bump). Needless to say, if you own the PC Warcraft II, don't get the console version; you'll hate it BUT, if you've never played this masterpiece before, and you like realtime strategy games like, then do yourself a favor and pick this up. The console Warcraft II contains both the original Tides of Darkness and the expansion set, Beyond the Dark Portal. This means you get 52 missions in four campaigns (two human and two ore story lines and 90 individual scenarios.

You are getting one hell of a deal with this disc. I found a few upsides to this home version: You can select more than nine units at a time (nine was the limit in the PC version), and you can auto-upgrade your buildings and troops and auto-build your soldiers. These let you give commands to your buildings to automatically upgrade or build X number of troops, provided you have the proper resources to support them. Although I prefer the old hands-on approach, EA knew what they were doing; this automation makes up for some of the chunkiness in the interface. The downsides to the Saturn translation?

You can't click on the mini-map to jump to different parts of the screen, and you'll have to get used to the interface (this game is definitely easier to play on the PC with a keyboard and mouse). But if you've never seen the PC version, these changes won't bother you at all. On its own, it's a terrific game. Warcraft II has so much to offer in terms of content Every unit has its strengths and weaknesses, and it will take you a while to master the game. Unfortunately, the shoddy Al will make things easier for you.

The computer opponent can be tough, but only in overwhelming numbers. You have to wonder what the CPU is thinking sometimes when it does something incredibly stupid. Too bad EA didn't make the game two-player NetLinkable; it would've made up for the Al, and my score may have been even higher.

To play single player or create a multi-player game you need to have a Warcraft II: Battle.net Edition CD in your local CD-ROM drive. Can I install Warcraft II: Battle. First released: November, 1994; Platforms: PC, Mac; Genre: Real-Time Strategy; Players: 1-2. Warcraft: Orcs & Humans is the real-time fantasy strategy game.

Still, great game, great replay, great value. For a strategy game, Warcraft is one of the best, and this translation of the sequel onto the Saturn is fantastic with tons of scenarios. Anyone who wanted to play WCII on the PC (but couldn't afford a $3,000 computer) will be pleased with this version. The control was a cinch to get into (after a good half hour or so), and the graphics-although far from being mind-blowing-did the job.

I liked the character voices and soundtrack with their medieval, Conan-esque touch, but at times the voice-over during the Mission Objectives Screen was a bit overdramatic. I'm not a strategy wizard by any means, but I had a lot of fun with WCII. But remember, it is for strategy fans mostly with no overlap into other genres. I went into this game expecting control to be a hassle-and it was for about two hours, until I finally got the hang of using the joypad instead of the mouse (the new auto-options help make up for the less-than-ideal control). Two hours of trouble is nothing, though, cut WCII packs enough campaigns and scenarios to keep you busy for months. Like the console translations of Command & Conquer, there's just a whole lotta game here.

The 90 scenarios alone are worth the price. WCIPs tiny characters are more detailed and easier to discern than the soldiers in C&C. Gameplay changes 0ike being able to control more than nine troops at a time) are a real plus, too.

If only it were Net Link compatible. The console translation of Warcraft II is good, even though it doesn't have the awesome multiplayer capability that made it so popular in PC gaming circles. To make up for this loss, extra mission discs and a scenario creator have been added, making the game an exceptional value. Warcraft M's gameplay will satisfy any realtime strategy fan, and (surprisingly enough) the Saturn controller isn't too hindering for a game that begs for a keyboard and mouse. Although the graphics aren't too impressive, they do the job.

The audio, however, is top-notch. The high-quality medieval music is superb and sets the mood perfectly. For realtime strategy game fans, it doesn't get much better than this.

It is kind of crazy to think that the first time I played Warcraft 2 was on the Sega Saturn at a buddy’s house. Well, that was great and all, but it was not as amazing as it was on the PC.

Before we had World of Warcraft, we had this and it is a game that many people have a lot of fond memories of. Two Sides Of A WarWarcraft 2 actually has a pretty neat story.

It is basically humans and orcs at war and the game has a fun campaign that showcases this really well. You get to play the game from two points of view which is kind of interesting.

The campaign missions on both sides (while the story is different) do follow the same kind of formula no matter if you are playing as the humans or orcs. Scenarios!One of the things that Warcraft 2 is most well known for is its scenarios. You have plenty that you can play, but you can also make your own. For a game that is as old as Warcraft 2 is, I feel that this feature here is way ahead of its time. You can pretty much create a whole new campaign for yourself and friends to play.This is really well done and you would be surprised at how easy it is to make a new scenario. You can play your scenarios against the AI or you can get a friend involved and play them.

Easy To Play Hard To MasterThe gameplay of Warcraft 2 is what has kept so many people playing it for all these years. They really did streamline things here and while this is a real time strategy game and there is a lot of thought behind it. You have to play at a quick pace as the AI (and of course any human you play against) can be very relentless and will not wait for you to think of what to do next.There are tons of units that you can use in this game. It still has the same two resources to gather as in the first game, but Warcraft 2 introduces air and sea units that require oil, so you now have a third resource to battle over. The different units are a lot of fun and what the humans have there will be an alternative on the Orc side. This is something that other RTS games have so it is not really a negative.Pixel PerfectionWhile it may seem a little bit “dated” the leap in presentation from the first Warcraft is pretty incredible. I still like the way the game looks and think that the Orcs and the more fantasy-based creatures look fantastic, many of which have kept their place in the Warcraft universe to this day.If you love RTS games, you will love Warcraft 2.

It is a truly fantastic game and one that is just as much fun to play today as it was when it was first released. I love the storyline and the whole lore behind the game. But it is really the gameplay that has kept me hooked for so many years. It is even more addictive if you can sink your teeth into creating your own content for the game.9/10Pros:.

I love the lore of the game. Plenty of units to make use of. New units are a lot of fun. It is easy to get into and play. You can make your own scenariosCons:. The visuals are a tad dated.

Could be more story in the campaign.

.: August 31, 1997.: August 31, 1997.: November 27, 1997Mode(s),Warcraft II: Tides of Darkness is a computer game developed by and released for in 1995 and in 1996. The game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the. The edition, released in 1999, provided Blizzard's online gaming service, and replaced the MS-DOS version with a one.In Warcraft II, as in many real-time strategy (RTS) games, players collect resources to produce buildings and units in order to defeat an opponent in combat. Players gain access to more advanced units upon construction of tech buildings and research. The majority of the display screen shows the part of the territory on which the player is currently operating, and, using the small, the player can select another location to view and operate on. The completely hides all territory which the player has not explored: terrain that has been explored is always visible, but enemy units remain visible only so long as they stay within a friendly unit's visual radius.Warcraft II was a commercial hit, with global sales above 3 million units by 2001; roughly two-thirds were sold in the United States.

The game influenced strongly the company's next successful RTS, the futuristic (1998) in, and in attention to personality and storyline. In 1996, Blizzard announced, an in the Warcraft universe, but canceled the project in 1998., released in 2002, used parts of Warcraft Adventures' characters and storyline, but extended the gameplay used in Warcraft II. Contents.Gameplay Warcraft II is a game.

In Warcraft II one side represents the human inhabitants of Lordaeron and allied races, and the other controls the invading and their allied races. Each side tries to destroy the other by collecting resources and creating an army.

The game is played in a medieval setting with fantasy elements, where both sides have, naval and aerial units,. Modes Warcraft II allows players to play opponents in separate Human and Orc campaigns, and in stand-alone scenarios.

Most of the campaign missions follow the pattern 'collect resources, build buildings and units, destroy opponents'. However, some have other objectives, such as rescuing troops or forts, or escorting important characters through enemy territory.The game's allows players to develop scenarios for use in multiplayer contests and against AI opponents. The editor runs under the Mac and also under either or, if the library was installed, under.The scenarios can be played against the AI or in games with up to eight players participating. The DOS version initially provided games by cable, or, and Mac players could also play via. Blizzard quickly released a facility to connect with, which allows programs to access the Web by means of IPX.

Economy and war Warcraft II requires players to collect resources, and to produce buildings and units in order to defeat an opponent in combat. The Human Town Hall and Orc Great Hall produce basic that dig gold from mines and chop wood from forests and then deliver them to their Halls. Both buildings can be upgraded twice, each increasing usable resources per load from the workers.

Players can also construct Shipyards, which can produce both combat ships and Oil Tankers. Tankers build construction offshore Oil Platforms and then deliver the oil to buildings on the shoreline. As all three resources are non-renewable, players must use them efficiently; forests can also serve as defensive walls.Workers can also construct Farms, each of which provides food for up to four units, and additional units cannot be produced until enough Farms are built. Farms, being very tough for their cost, are also employed as defensive walls.Humans and Orcs have sets of buildings with similar functions, but different names and graphics, for producing ground, naval, and air units. All but basic combat units require the assistance of other buildings, or must be produced at buildings that have buildings, or both. Many buildings can upgrade combat units. When advanced units appear, the Orcs have a strong advantage in ground combat, while the Humans have the more powerful fleet and spellcasters.

The most advanced ground combatants on each side can be upgraded and taught some spells, which are different for the two sides. Some campaign missions feature hero units, which are more powerful than normal units of the same type, have unique pictures and names, and must not die, as that causes the failure of the mission. User interface. In the largest area of the screen, to the right, the Orcs (the player's, in blue) attack a Human town and its defenders (red). The flaming buildings are close to collapse, and the burnt ground to their right is the remains of a razed building.

This is a winter map, and the ice enables ground units to walk over the shallow part of the sea.The main screen has five areas:. Along the top are the menu button and counts of the player's resources and Farm capacity. The largest area of the screen, to the right, shows the part of the territory on which the player is currently operating. This enables the player to select friendly units and buildings. The top left is the, which shows the whole territory at smaller scale and highlights the part on which the player is currently operating. By clicking or in the minimap, the player can select another location to appear in the larger display.

The unit descriptions in the area in middle on the left shows the units and/or buildings. If units of the same type are selected, this area have an icon for each unit, showing the unit's vital statistics including the unit's. If a single unit or building is selected, the area at the bottom left shows the actions the object can perform and all completed upgrades that apply to this type of unit or building.Initially most of the main map and minimap are blacked out, but the visible area expands as the player's units explore the map. The completely hides all territory which the player has not explored, and shows only terrain but hides opponents units and buildings if none of the player's units are present.All functions can be invoked by both the mouse and shortcut keys, including game setup, the menu options and some gameplay functions including scrolling and pausing the game.

Units and buildings can be selected by clicking or , and then their actions can be controlled by the mouse or keys. Storyline The Second War The First War brought the Fall of Azeroth, following the Orc campaign in. The survivors of Azeroth have fled by sea to the Human kingdom of Lordaeron, and the Orcs have decided to conquer Lordaeron, in what is known as the Second War. Both sides have acquired allies and new capabilities, including naval and air units, and more powerful spellcasters.In the Second War, the Orcs are successful at first, but the Humans and their allies take the initiative, partly thanks to an Orc rebellion initiated by the warlock Gul'dan, who seeks and raises the sunken Tomb of Sargeras.

Eventually, the Alliance forces push the Horde to Blackrock Spire, but Anduin Lothar, commander of the Alliance, is slain there. At the final battle around the Dark Portal in Azeroth, the Alliance exterminates one Orc clan and captures the Orc supreme commander and the remnants of his forces. Hoping to avoid further invasions, the Alliance destroys the Portal.

Through the Portal After the Second War the Alliance lost the allegiance of the Elves, who thought the Alliance had not done enough to defend the Elves' home, and of two Human kingdoms, which advocated exterminating the remaining Orcs rather than keeping them in captivity. One Orc clan that had fought in the Second War's final battle was unaccounted for. Although the Dark Portal had been destroyed, a tear in reality hovered over the ruin. A few years later, the Portal and rift were hidden by a strange darkness, and there were the sounds of hundreds of warriors rushing away through the rift, followed by shrieking Dragons, and finally by the repeating phrase, 'We will return.' When the darkness lifted, Alliance scouts found the ground around the Portal trampled to mud – apparently the elusive Orc clan had escaped to their race's homeworld, Draenor.The greatest Orc led an army from Draenor into Azeroth, apparently hoping to steal magical artifacts with which to create further Portals.

The Alliance, expecting an attack, sent through the Portal an army led by the Alliance's supreme commander, its greatest heroes and the mage who had destroyed the Azeroth Portal. It seems they destroyed the counterpart of the Azeroth Portal, but it was not known whether the force escaped from Draenor.

Development. See also:After seeing the excellent of, released in November 1994, started working on Warcraft II: Tides of Darkness. Development began in February 1995 and the game was released in December for and in August 1996 for the.

Blizzard later explained that the small budgets of the time allowed short development times. The response of Warcraft: Orcs & Humans also allowed Blizzard to recruit additional top-class developers. The company's initial design combined modern and fantasy elements, such as fighter pilots ambushed by a fire-breathing dragon. However, they found that this was unsatisfactory, and that there was plenty of content for a fantasy RTS. The initial release of Warcraft II: Tides of Darkness ran over a using IPX but not over the Internet., which used the Internet as if it was a local area network, became very popular and Blizzard quickly provided to players a program that made it easy to set up Warcraft II games using Kali.In 1996 Blizzard published, an initially contracted out to.

This contract was cancelled as Blizzard, unhappy after a milestone check-in, moved development in-house. The expansion introduced new Human and Orc campaigns, featuring new and much more powerful heroes. Later that year the company released Warcraft II: Battle Chest, a compilation of Tides of Darkness and Beyond the Dark Portal, for DOS and Windows 3.In 1996 published W!Zone, an expansion pack developed by and authorized by Blizzard Entertainment.

It was followed by W!Zone II: Retribution, an expansion pack published by WizardWorks and authorized by Blizzard EntertainmentIn 1997 Maverick Software published The Next 70 Levels an expansion pack developed by Maverick Software and authorized by Blizzard Entertainment. It was followed by The Next 350 Levels, an expansion pack published by Maverick Software and authorized by Blizzard EntertainmentBlizzard sold exclusive worldwide rights to develop, publish, and distribute console versions of the game to.

In 1997 Electronic Arts released Warcraft II: The Dark Saga for the Sony and, which combined the campaigns of Warcraft II: Tides of Darkness and Warcraft II: Beyond the Dark Portal. The Dark Saga also allowed players to automate upgrade of buildings and production of units, and to select more troops at once, facilities that were not extended to the DOS and Mac versions.

Early betas of The Dark Saga included a working two-player mode which utilized the consoles' respective link cable peripherals, but Electronic Arts eliminated this feature before the final release.In 1999 Blizzard published the Warcraft II: Battle.net Edition for Windows and Mac, which combined the original game and the expansion pack, retained the Macintosh facilities and replaced the DOS version with a version that included Blizzard's online service, for multiplayer games. After considering new content, Blizzard preferred to make it easy for new and older fans to play each other.

Battle.net Edition included some enhancements from – a to center on events, assigning numbers to groups of units, and double-clicking to select all units of a type. However they excluded production queues. Reception Sales Warcraft II debuted at #2 on 's monthly computer game sales chart for December 1995, behind. It held the spot in January 1996, but dropped to #3 in its third month. The game stayed in PC Data's top 3 from April through October, securing first place in April, August and September. After falling to #5 in November, it exited the top 10 the following month.

Warcraft II achieved worldwide sales of 500,000 units within three months of release, and of over 1.2 million by November. This made it the world's most commercially successful computer game of the year as of November, according to PC Data. In the United States, it was the second-best-selling computer game of 1996, again behind Myst. The game sold 835,680 copies and earned $34.5 million in the region for the year. To capitalize on this success, Blizzard released the Warcraft Battlechest on November 11, which bundled Warcraft: Orcs & Humans with Warcraft II and the Beyond the Dark Portal add-on.Warcraft II claimed position 13 in PC Data's monthly sales rankings for January 1997, while the Warcraft Battlechest took sixth place.

The original game exited the top 20 after a 16th-place finish in February. However, the Battlechest consistently continued to chart through May, peaking at ninth in February. After an absence in June, it returned to the top 10 for two months, before falling to #16 in September and exiting PC Data's top 20 in October. The Warcraft Battlechest was the United States' 17th-highest computer game seller of the year, with sales of 262,911 units.Warcraft II as a whole reached 2 million global sales by July 1998, and passed 2.5 million by year's end. By September 1999, it had sold 1,250,675 units in the United States alone, which led PC Data to declare it the country's sixth-best-selling computer game since January 1993.

Sales continued the following month, when the Warcraft II Battle.net Edition SKU finished 20th for October in the country. As of 2001, worldwide sales of Warcraft II had surpassed 3 million units, with two-thirds derived from the United States. Critical reviews Warcraft II: Tides of Darkness (1995–96)Aggregate scoreAggregatorScore95%Review scoresPublicationScore91%93%(PC)91A8/10Warcraft II: Tides of Darkness earned enthusiastic reviews, elevating Blizzard to the elite along with,. The rivalry between Blizzard's series and Westwood Studios' series fueled the RTS boom of the late 1990s.In 1996, and regarded the AI as better than in, and Computer Games Magazine also said that Warcraft II 'surpasses the original game in almost every way'. GameSpot approved how the innovative forced players to scout continuously, and IGN's retroview agreed. Next Generation said that the new units and resources open up a multitude of strategic possibilities, but that the game's greatest improvement over the original Warcraft is its intuitive new control system which allows players to select multiple units at once and access command menus by right-clicking. Noted that players must manage their resources, as all resources run out.

GameSpot 's retrospective review was enthusiastic about the variety of strategies that players with different styles can use, and The Adrenaline Vault noted that maps set in winter often allow ground units to walk on the ice. Macworld 's Michael Gowen wrote, 'This game set the standard for the genre and still represents one of the best titles available. If you haven't played it, you have missed something.' Andy Butcher reviewed Warcraft 2: Tides of Darkness for Arcane magazine, commenting that ' Warcraft 2 is a great game. Despite its limitations, it's challenging, fun, easy to get into, and very addictive. The ability to play either side means that there are a vast number of missions on offer, and a level designer gives yet more longevity.'

Named Warcraft II the best game of 1995. The editors called it an 'easy' choice, and wrote that ' Warcraft II stands out — way out — as the most impressive, most entertaining, game of 1995'. The magazine also presented Warcraft II with the award for 1995's 'Best Multi-Player Game'. The editors of gave the game their 1996 'Best Strategy Game' award. It also won 's 1995 'Military Sim of the Year' award, tied with. The same year, Next Generation listed it as number 10 on their 'Top 100 Games of All Time', explaining that 'The strategy is complex, the classy SVGA graphics keep the player in touch with everything that's going on, and WarCraft II features the best use of sampled speech we've ever experienced.' Warcraft II was a runner-up for Computer Gaming World 's 1995 'Strategy Game of the Year' award, which ultimately went to and (tie).

Virtual family world. All we have provided is an email (not your normal one!) and a title of a character. At this point nothing can get you.

The editors wrote that Warcraft II 'will keep you glued to the computer for hours on end', and noted that it 'could have won had the competition not been so strong.' Declared Warcraft II one of 1996's top 50 CD-ROMs. In 1996, Computer Gaming World declared Warcraft II the 28th-best computer game ever released.The IGN review considered WarCraft II in general a well-balanced game, but GameSpot 's retrospective review regarded Ogre-Mages with the Bloodlust spell as too powerful.

IGN found that searching for the survivors of a defeated opponent could be tedious, and that the first few missions were very easy, although the final ones were challenging.In 1996 GameSpot, Computer Games Magazine and praised the SVGA graphics. The retrospective reviews by IGN and GameSpot enjoyed smaller details, such as the increasingly humorous responses when a player's units were repeatedly clicked, the 'critters' that wandered around, and the detonating of Sappers/Bombers. WarCraft II won most of the major PC gaming awards in 1996, and sold millions of copies.

Players were still playing in 2002, on DOS or using the Battle.net edition.In 1998, declared it the 9th-best computer game ever released, and the editors called it 'a sequel that isn't just more of the same; it's bigger and better in every way'.Retrospective reviews by IGN and GameSpot emphasized the ability to join multiplayer games on local networks or using, and the simple but effective map editor, with which some users published maps on the Web. Another GameSpot review in 1996 commented that the campaigns are rather short, but the scenario builder and multiplayer options were ample compensation. The Dark Saga Warcraft II: The Dark SagaReview scoresPublicationScore8.5/10 (SAT)7/10 (PS1, SAT)91% (SAT)described the of the and, combining Warcraft II: Tides of Darkness and Warcraft II: Beyond the Dark Portal, as practically identical to the PC version.

And, however, asserted that the graphics are significantly downgraded, and the interface, though somewhat simplified with the additions of auto-upgrading, auto-building, and the ability to select more than nine units at once, is still more cumbersome and difficult to learn than the PC version's. Absolute PlayStation, in contrast, regarded the graphics as impressive and the console buttons as easy to use.Absolute PlayStation, Electronic Gaming Monthly, and GamePro commented that the console versions have no multiplayer capability, but were impressed with the number of campaign and skirmish maps. Most reviews of the Saturn version criticized the lack of support for the peripheral, which could have enabled online multiplayer. The two GameSpot reviews noted that, while most campaign missions follow the 'resource, build, destroy' pattern, some have other objectives.Most reviews for the PlayStation and Saturn versions suggested that players with PCs should not buy the console versions, but recommended the game to those who use only consoles. Electronic Gaming Monthly gave the Saturn version their 'Game of the Month' award. Absolute PlayStation omitted comparisons with the PC and praised the console versions.

Called it 'a highly enjoyable and compelling strategy warfare game' and praised the Saturn version as superior to the PC original. Battle.net Edition thought the AI was predictable but very efficient and the multiplayer facilities, while four years old, made it more enjoyable than at least half the new games released in 1999. The was already reliable after being refined through experience on and, and the fact that it was free would be attractive both to new users and those of earlier editions. While the production values were those of 1995, the cartoonish graphics and excellent sound effects and musical score were still enjoyable in 1999.

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