Monster Monpiece is a card battle game, in which players summon various “Monster Girls” onto the game’s battlefields and then fight their opponents. These cards—meaning the “Monster Girls”—are able to be powered up by exposing themselves (taking off their clothes) via the level-up features called First Crush Rub and Extreme Love. Monster Monpiece. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Monster Monpiece General Discussions Topic Details. Mar 14, 2017 @ 1:24pm How much censored is this? I don't buy censored games.
Idea Factory International has just revealed that their first PSVita title, Monster Monpiece, will be released on 28th May in Europe, with the American version coming a day earlier. Monster Monpiece will be available for $29.99 USD/EUR, making it around £25 for the UK.Monster Monpiece is a card-battling strategy game with light RPG elements, providing a simple yet strategic card-based battle system with a charming story. Monster Monpiece also supports Ad-hoc and Network multiplayer game modes, so you can test your customized decks against other players online.God’s hammer struck twice, punishing the world of Yafaniel belowIn the world of Yafaniel, humans and an unusual species called “monster girls” coexist.
May Esperio, an Academy student from Kunaguva, is training hard to become a “master” of monster girls with her best friends, Elza and Karen. However, after an encounter with a mysterious stranger, Elza became “Lost”, a victim of a strange affliction that plagues both humans and monster girls. Elza and the monster girls in her service have begun stealing the Magus Quartzes that are held in each of Yafaniel’s major cities. May decides to travel the world pursuing Elza in an attempt to cure her. However, May knows that if she fails to save Elza, the whole world may be destroyed!
The card game itself is played out on a map that features a castle on each side, and a grid system comprised of three lanes. Every lane is filled with squares that the cards can be placed in. Each castle represents the player, and has a life meter in the form of hit points. Once the hit points reach zero, that player loses the battle. To damage an opponent, you’ll play from your hand of cards various monsters that have abilities, hit points, attack levels, attack range, Mana costs, and Mana points. Each turn, all of the monsters on screen will move up automatically and attack anything that is in range.Every single card in Monster Monpiece is actually a monster girl.
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There aren’t any spells, magic, traps, or anything of that nature. However, each monster is placed into one of four categories: melee, ranged, healer, and booster.
Melee monsters will act as the bulk of the fighting force. These cards are used on the front lines, much like an infantry, and feature high attack and health. Behind these cards are the supporting units.
Ranged monsters carry a bow and have a larger attack range. Healers have a set amount of Mana points, and will heal the card directly in front of them. And lastly, boosters increase the attack of the card in front of them. Add in monster fusion, and quickly the game becomes ripe with multiple strategies during every turn. Already, the basics of the card system are pretty complex, and the game offers text heavy explanations of how everything works. But the best way to learn in Monster Monpiece is to perform, and I found it more helpful to play several matches then go back to reading the tutorials.
Battles in Monster Monpiece are really fun and require strategic thinking. The gameplay is a mix up between Magic: The Gathering and League of Legends. Many elements and strategies are similar to Magic, like gaining and using Mana every turn, and deciding which cards will provide the most benefit during that turn. You’ll also have to be aware of what each monster on the field is capable of, so that the card you eventually play remains useful.
Sometimes, you’ll even have to consider taking damage to your castle to survive in the long run. All of this strategy is formulated and enacted on a battle field that features three lanes. Much like in League of Legends, the lanes must be carefully guarded and monitored at all times. Pushing one lane with your best monsters and not focusing on the other two can end up with a game over screen.With so many different card element and characteristics, and the layout of the battle field, no two battles will ever be the same. Not to say that there won’t be some similarities between each match, but generally speaking, the amount of cards keeps things fresh during the story of the game.
The only real issue is that everything in the game quickly becomes repetitive and slow, especially when you go to level up your first card. Every card in your deck can be leveled up multiple times.
To do this, players need to turn their PlayStation Vita vertically and rub the monster girls, often in a sexual manner, until a meter is filled. After that, the card will level up, the monster girl will shed some clothing, and your deck will be more powerful. This mechanic is called a First Crush rub. Monster Monopiece’s main gimmick is the card leveling system, but it also acts as a double edged sword. While it gives the game plenty of exposure and certainly has people talking, it also devalues the overall experience and prevents people who would normally consider a title like this from purchasing it.I’m a very accepting person, and my only real requirement for a video game is that it is fun to play. I’ll give almost any game a shot and I normally enjoy many Japanese games.
Lately, there have been several fan service titles making their way onto portable systems due to the lower production costs. On one hand, I’m very glad niche titles like this are becoming available in North America, but on the other, I don’t think fan service should take precedent over good gameplay. The ability to level up cards is a great idea, but Compile Heart forced an uncomfortable and boring way of doing it onto players. After every few battles, it’s time to go and open some card packs and manage your deck. This process becomes tedious after a while, and the novelty of the First Crush rub quickly turns into a chore. The core card experience in Monster Monpiece is lessened by the inclusion of this mechanic. Monster Monpiece is very aware of its target audience, but because of this, gamers on the fence might be turned off by the experience.
The bulk of the gameplay is strategic, interesting, thoughtful, and fun; but the leveling system quickly becomes boring and drawn out. Suggesting this game comes with some major stipulations. If you’re interested in a fun card game that plays out in a Japanese role-playing fashion, then definitely consider Monster Monpiece. But if the forced and repetitive rubbing mechanic is too much for your tastes, then pass over this title that is centered around fan service. Senran Kagura Shinovi Versus brought a lot of change to the series by integrating a 3D world into the experience. Many of the old problems that were previously seen in Burst are still present however, including things like repetition and performance issues. The camera in Shinovi Versus also creates some problems when it comes to the gameplay, and those complications should have been ironed out before the release of the title.
Even though Shinovi Versus has some issues it still remains fun to play thanks to all of the unique characters, combat system, and amount of collectibles. If fan service and beat-‘em-ups are up your alley, then Shinovi Versus is a game worth checking out. Sword Art Online: Hollow Fragment was one of my most anticipated games for 2014.
In many ways the title delivered with its massive maps, huge skill trees, and available content for players. But in many other ways it was disappointing with its overly grind heavy gameplay, lack of direction, and the most unprofessional localization I’ve ever experienced.
Role-playing and Sword Art Online fans will most likely enjoy the title, but gamers on the edge about downloading the title might not be as impressed as the others. In short, Sword Art Online: Hollow Fragment is a fun disappointment. Hyperdimension Neptunia PP: Producing Perfection is the beginning for a series that will likely see multiple entries on the PlayStation Vita. With a remake of the first game on the way, Producing Perfection gives players an easier entry into the series for newcomers.
Although the gameplay is sometimes too light for its own good, the relaxing nature of the experience, and the likable cast of idols makes the experience worth trying to some degree. Producing Perfection is such a unique title however, that most gamers will probably want to pass over this experience to something with a little more substance.