No,no,no,no,no, You go to Geo to the kristie's palace down in the basement and enter the arena.Talk to the onion knight and transport,he will travel with you until you go to your house. For Legend of Mana on the PlayStation, GameFAQs has 37 FAQs (game guides and walkthroughs).
Platform:PlayStation Tags:RPG, Action Developer:Square Enix AKA:Seiken Densetsu: Legend of Mana (JP) |
Staff Reviews
Legend of Mana reviewReview date unknownJames Gordon says: 'I guess the problem is that a lot of the time, it's hard (very hard in some parts) to navigate through dungeons and towns, because it's hard to tell what's what. I'm used to games where the environment is 3D, and you can rotate the camera angle to see things more clearly..None of that here!' |
Legend of Mana reviewReview date unknownJason Venter says: 'Your reward is a new item to place on the map. You’re almost scared to use it by now. Is it going to be another stupid town? Is the game going to ask you to stare at a sunset while birds twitter in the background? Not quite. When you enter the new destination, you’ll find you’ve stepped inside a cave. Limestone walls paint the foreground, while silhouettes of stalactites scroll behind you. A few steps in, monsters suddenly pop into view, and just like that you got the fight you’ve been craving for the last ten minutes.' |
Reader Reviews
Legend of Mana reviewReviewed March 17, 2020CptRetroBlue says: 'A fantastic voyage rich in visuals, sound, but lacking everything else.' |
Legend of Mana reviewReviewed January 29, 2006djskittles says: 'People are always complaining about the lack of originality in videogames. Playing what is essentially the same game over and over again seems almost impossible to avoid considering how few unique titles there truly are. Legend of Mana takes some stabs at originality, but the original features are what makes this game far less enjoyable than it’s predecessor, Secret of Mana. Who says creativity is always a good thing? ' |
Legend of Mana reviewReviewed May 30, 2003sgreenwell says: 'Non-linear gameplay is an odd subject. Games such as Final Fantasy X are routinely villainified for their adherence to linear gameplay. The masses shout, “Give us freedom!” Yet games which do feature non-linear gameplay do not sell as many copies, the genre of MMRPGs excluded. ' |
Legend of Mana reviewReviewed December 09, 2003snowdragon says: 'When a true genius appears in this world, you may know him by this sign, that all the dunces shall be in confederacy against him.' ' |
Below are links to Legend of Mana reviews we found on external sites. If the site's content is still active, you can click on the rating the site awarded the game to open the review in a new tab or window, or click the name of the site to see a selection of other reviews from that outlet. The game's average score across the referenced sites (not including sites that don't offer a numerical score) is indicated to the right. |
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Legend of Mana, originally released in Japan as Seiken Densetsu: Legend of Mana, is a 1999 action role-playing game developed and published by Square (now Square Enix) for the PlayStation. It is the fourth game in the Mana series, following 1995's Seiken Densetsu 3.
Set in a high fantasy universe, the game follows an unnamed hero as they restore the land of Fa'Diel by creating the world around them and completing a number of interrelated quests in order to restore the Tree of Mana.While incorporating action role-playing elements from the prior games in the series, such as real-time battles, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the world's structure through the Land Make system, generating regions and quests in a non-linear gameplay system rather than a strong main plotline. Rise of the dragons book 3.
Legend of Mana was directed by series creator Koichi Ishii, designed by Akihiko Matsui, and produced by veteran Square director and producer Akitoshi Kawazu.The game had high sales, selling 400,000 copies in its first week of release and 700,000 by the end of 1999. Reviews were less positive than for prior games in the series.
Critics gave considerable acclaim to its vibrant and colorful hand-drawn graphics and soundtrack by Yoko Shimomura, but were critical of the lack of a clear main storyline, stating that it left the game feeling disjointed. The game was re-released as a part of both the PlayStation's and Square Enix's best-sellers lines, and re-released on the PlayStation 3 PlayStation Network store as part of the PSone Classics series in 2011.