Skullgirls Fukua

Medieval Conquests is a mod set during the High Middle Ages, it attempts to provide you with an exciting adventure both in SP, & Drop-in Co-Op/Multiplayer if you wish, you can now conquer Europe w. Medieval Conquests is a mod set during the High Middle Ages, it attempts to provide you with an exciting adventure both in SP, & Drop-in Co-Op/Multiplayer if you wish, you can now conquer Europe with your friends or against your friends, or against randoms! Medieval Conquests is a Medieval Ages mod set during the early 13th century. From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent. This mod uses 1257AD (1257 Anno Domini as a basis). Medieval conquests warband Medieval Conquests is a mod set during the High Middle Ages, it attempts to provide you with an exciting adventure both in SP, & Drop-in Co-Op/Multiplayer if you wish, you can now conquer Europe with your friends or against your friends, or against randoms! Medieval Conquests boasts a dynamic factions system. Then wait for the download to finish before launching the module 'Medieval Conquests'. Should the module get stuck under 'Loading textures' or if you get low fps/1fps, then make sure to obtain the WSE 4.3.0+ (Warband Script Enhancer 4.3.0+) from here: Click here to download find the 'MC's OptionalUI & WSE Files.' And Download it, go inside.

Steam Page — here
Community — Discord, @SGMolly_, playskullgirls.com
Match Database — tunawithbacon.com
Japanese Wiki — skullgirls-wiki.com
Official Site — skullgirls.com

Mar 06, 2020  A showcase of the special moves followed by a lengthy combo using the character Fukua, coming to Skullgirls Mobile soon. Beginner Combos. If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one.

Skullgirls 2nd Encore+

Skullgirls 2nd Encore+ is the final version of the 2D tag team fighting game developed by Lab Zero for PS4, PC/OSX/Linux, Switch, Vita, and PS3. Since its initial release in 2012, six characters were added alongside major gameplay patches that considered player feedback and discoveries. The final patches were released in 2017, adding the '+' to the title.

Skullgirls emphasizes using resets (intentionally dropping your combo to do a mixup) to maintain momentum after landing a hit. This means the action never stops since a reset point can occur at nearly any point in a combo. The strength of offense is brutal, but the set of universal defense mechanics and strong reversals provide options to turn the tables. There are also a plethora of ways to craft your own team and gameplan using custom assists, variable team size, and a roster full of unique, tournament viable characters.

Gameplay
  • Versus style team game: Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking
  • Custom assist: Choose your assist from any grounded non-super move in a character's move set.
  • Variable team size: Each player chooses a team size of 1, 2, or 3 characters. The less characters, the more health you have and the more damage you deal, but less utility provided by team mechanics.
  • Undizzy and IPS (Infinite Protection System): These mechanics set rules for how combos can be structured and for how long. If these rules are broken, the opponent is allowed to burst out. This effectively replaces the role of hitstun deterioration. Intentionally triggering burst to bait it is also a strategy.
  • Defense mechanics: Pushblock is a powerful universal tool, not just because it pushes the opponent away, but it's also tied to pushblock guard cancel and absolute guard. Alpha counter is an option for teams. Additionally, each character has some kind of reversal option in their move set.
Features
  • Visuals: Each frame of animation is individually hand drawn at a high resolution and are shaded in real time.
  • Netcode: Online play uses GGPO rollback netcode, which means zero frames of additional input delay. If the ping is too high, additional input delay can be added on for smoother gameplay.
  • Training room: A complete training room which includes reversal playback, frame data and hitbox display, and, on the Steam version, frame by frame advancing.
  • Tutorial: An in-game tutorial teaches both Skullgirls mechanics alongside general fighting game mechanics.
  • Tournament mode: This alternate mode for local versus forces button config on the character select screen, returns to controller select when a controller is unplugged after a match, and has a longer hold to pause timer.
Parasoul

Wiki Roadmap

80% complete
In Progress / CompletedTo-do
  • Add content to empty sections on sub pages:
    • Filia - Team page, strategy (see cleanup)
    • Cerebella - strategy (see cleanup)
    • Peacock - Resets, strategy (see cleanup)
    • Parasoul - Resets, strategy (see cleanup)
    • Ms. Fortune - Team page, strategy (see cleanup)
    • Painwheel - Resets, team page, strategy (see cleanup)
    • Double - Strategy (see cleanup)
    • Big Band - Resets, team page
    • Eliza - Team page, strategy (see cleanup)
    • Beowulf - Resets
    • Robo-Fortune - Combos, resets, team page
  • Verify frame data with final version
    • All characters complete
  • Move, hitbox, and frame data images
    • All characters complete
  • Move descriptions and basics sections
    • All characters complete
  • Endless tasks
    • Add to and organize tech on combo and reset pages
    • Add links to resources (on Skullgirls/Links and on character pages)
    • Update community page with events and results
  • Add frame data for the new 'on pushblock' and 'super hitstop' cells
  • Combo pages - add new sections explaining which in-game trials are useful
  • Training room - Make IPS diagrams for each character
  • Advanced - add info on different reversal / input / link buffers
  • Complete launch options page
  • HUD - Make a numbered diagram of the HUD
  • FAQ - Add info on how to unlock colors
  • Reset pages - Create a consistent structure
  • Combo pages
    • Add missing video links / record new videos for them
    • Highlight BnBs using 'BnBCombo-SG' template over 'Combo-SG' (conditions for BnB combos pinned in SG Discord wiki channel)
  • Cleanup / strategy pages
    • The character overviews are all complete, but a lot of them could be streamlined more. The main goal of the move descriptions should be to explain behavior. The extra info should be moved to their relevant subpages (eg, conversions and strategy). Doing this should give the strategy section a good basis b/c a lot of strategy info is contained within the overview pages.
  • Jump arc comparisons
  • Dash / backdash / walking velocity/acceleration in character stats


Skullgirls 2nd Encore+
General
Characters
Mechanics
Movement •
Defense •
Combos •
Other
Patch Notes •
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