The trait they gain is linked to the story they tell. Havn't been able to identify if there are factors that determine the story, but since it would be a massive undertaking to write a little story for all 1200 or so traits, I assume there is a fixed list of ones you can get that way. May 26, 2018 As you progress through the story in State of Decay 2, you'll eventually finish up the Friendly Neighbor mission, which will allow you to unlock a.
State of Decay 2 just got a huge refresh. The Juggernaut Edition adds one of the game's biggest updates in its two years since launch, and it's also new to Steam and Epic Games Store. That means players both new and old are scrambling to discover all that's new to the game, like its brand-new map, Providence Ridge, a new heavy class of melee weapons, and Failed Cleo Drops.
What are Failed CLEO Drops and where can you find them? That's what we're here to help with. Read on to learn how to hack and unpack these massive boons for your community.
Failed CLEO Drop Guide
Image credit: Big Blue Bug Gaming on YouTube
What is a Failed CLEO Drop?
Nano assault ex. Typically a CLEO Drop is something players can find in the game's standard survival mode or in Daybreak, the horde-based DLC now included for free. CLEO Drops provide a good pallet of supplies to survivors in need.
But Failed CLEO Drops are different because they're even more valuable, but also quite rare.
Where Can I Find Failed CLEO Drops?
Currently, Failed CLEO Drops can only be found on the new map, the mountainous and woodsy Providence Ridge. When you arrive to a new game in Providence Ridge, you'll be set up at the firewatch tower base, but with enough survivors and Influence, you'll be able to move your community to a bigger base that will offer more facility areas and greater resources.
Sometimes when you get to these new bases and move in, you'll need to clear out the debris left behind from the world that's collapsed. One of the greatest gifts survivors can find is a Failed CLEO Drop.
What is in a Failed CLEO Drop?
Inside are packed a ton of supplies, including multiple rucksacks of community goods like medicine, building materials, and food, several magazines of ammo, and some weapons. Suffice it to say, you'll want to clear out the Failed CLEO Drop as soon as you move in, but you'll need to meet a few other parameters other than being a resident to do so.
How to Clear a Failed CLEO Drop
First, you'll need a survivor in your group with the Programming trait, because you'll need to hack the Drop open. If you already have one, congratulations, you've lucked out! If not, there are two ways to get one such survivor.
You can either find a book that teaches programming and have your desired survivor read it if they have an available trait slot, or you can recruit another survivor to your group who has the trait.
Remember, you can always view the traits and abilities of other survivors in the world just by talking to them. This is another good reason to not go fully Negan on your community. Make friends and everything else will come more easily.
Once you have the survivor you need, you'll also need electricity. To provide the needed juice, install a facility or facility mod that provides base-wide power. You can find these mods by scavenging the world. Alternatively, if you already finished a Builder leader playthrough and earned the Builder bonus for subsequent playthroughs, you'll be able to have base-wide power (and water) at any base you move into.
Thus, the quickest way to open a Failed CLEO Drop if you've played before is to bring a citizen with Programming to Providence Ridge while activating the Builder bonus at the start of your new community. When you come across a Failed CLEO Drop, you'll quickly and easily hack it open.
And for those that haven't played before, you can try re-rolling your community until you get a Programmer right away, or go off into the world and recruit such a computer nerd to aid you.
Lastly, once you start the process of hacking the Failed CLEO Drop, it will take up the available labor of one survivor for 20 minutes while they work, meaning that depending on how many survivors you have, other projects may be unable to begin until the hack is complete.
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State of Decay 2 is hiding a lot more secrets and plays to many more strategies. Check out our other State of Decay 2 guides to keep your community morale high and their hearts beating.
I found it super annoying trying to track down what skill did what, and I also noticed that there wasn't really any particular clean and clear information that matched what was in the game. As far as I know it is already the only list of what the quirks actually do.I've created the start of this spreadsheet (though I think it's already decently thorough), but I know I am missing some things. Hello, I'd like to help you with this spreadsheet you are creating - I am a huge SOD enthusiast. I have asked for permission to edit the document so I could help assist filling it out with accurate and high quality information.
I have already begun leaving comments for missing data within the Traits category, but I could work faster and it would save you time if I was just capable of helping directly.In the message contained in my request to edit the document is my email address and other information.I love what you are doing here, thank you. I have a theory that it'll be interesting to see if it proves true.I think how you play is a factor here, along with background/traits, such that you can 'guide' your character's development.For example. I fell in love with the stealth skill in my first run.In my 2nd run I made sure all my characters did a fair amount of crouch/sneaking and stealth kills while developing, and ALL of them got stealth as an option when they maxed.I prefer edged weapons and it seems like if you mostly/exclusively use swords, you get swordplay as an option. Almost all of my people have it (I had a few use mostly blunt and they got the blunt specific skill instead).I tend to only use guns early for head shots on screamers and the occasional random zombie, or to detonate bloaters.
I don't really use full auto or sloppy shooting early. All of my shooters got gunslinging as an option when they maxed shooting (snap headshots).
(Another trick to force this, if this does work, is get a silenced 22 and roam around outside your base at night doing head shot kills - easy influence, skill gains (stealth sprint for cardio too), and a chill night activity. This is a lot more complicated than it should be.Characters gain specialisations based on their traits AND they gain ‘filler traits’ that are invisible but grant access to specialisations.You can check this in the save files using a hex editor.I’m trying to get a bit more detail about this, as my current run has 3 characters with ‘Does Yoga’, granting acrobatics, and all three characters have filler traits that add specialisations in wits, fighting and shooting.More info when I have it.